Implementation of TPS Scratch Module with Bloom Leveling and Digital activity monitoring

Authors

  • Faiz Abdillah universitas negeri malang
  • Wahyu Sakti Gunawan Irianto Universitas Negeri Malang

DOI:

https://doi.org/10.26740/jpus.v10n2.p190-200

Keywords:

Scratch e-module, Think-Pair-Share, Bloom's Taxonomy, digital activity monitoring, leveling

Abstract

Limited computer availability can create challenges in implementing computer-based learning, particularly when students share learning devices. This study aimed to implement and examine a Scratch e-module that integrated Think-Pair-Share (TPS), Bloom's Taxonomy-based leveling, and a digital activity monitoring system in Informatics learning. The study used an implementation-based descriptive approach involving 30 Grade IX students in class 9B of SMPN 28 Malang on 31 August 2026. Students were organized into 15 pairs based on a brief diagnostic activity, and learning progressed through six levels representing cognitive processes from remembering to creating. The implementation combined individual thinking, paired discussion, progressive challenges, retry opportunities, scoring, and a final Scratch project. Five pairs involving 10 students reached Level 6 and completed the final project, with an average project score of 90.2. Fourteen pairs reached at least Level 4, while two pairs reached Level 5 and one pair reached Level 3. The system recorded 10 flagged activity events involving six pairs, consisting of tab switching, copy-paste, multiple-window, and idle events. The highest-ranked student obtained the MVP position with no flagged activity events. The findings indicate that the integrated module can organize progressive cognitive tasks, facilitate peer collaboration under a one-computer-per-two-students condition, and provide digital activity monitoring. The implementation also shows that limited instructional time can constrain completion of the highest cognitive level, indicating the need for additional project time in future implementation.

References

Alexandron, G., Wiltrout, M. E., Berg, A., Gershon, S. K., & Ruipérez-Valiente, J. A. (2023). The effects of assessment design on academic dishonesty, learner engagement, and certification rates in MOOCs. Journal of Computer Assisted Learning, 39(1), 141–153. https://doi.org/10.1111/jcal.12733

Anderson, L. W., & Krathwohl, D. R. (Eds.). (2001). A taxonomy for learning, teaching, and assessing: A revision of Bloom’s taxonomy of educational objectives. Longman.

Anwar, K., Prasetya, D. D., & Setiawan, A. Y. (2025). Implementation of the Think-Pair-Share cooperative learning model to improve conceptual understanding and active participation of Grade X-4 students at SMAN 7 Malang in computer systems. Pendas: Jurnal Ilmiah Pendidikan Dasar, 10(2), 1323–1335. https://doi.org/10.23969/jp.v10i2.24835

Belessova, D., Ibashova, A., Zhidebayeva, A., Shaimerdenova, G., & Nakhipova, V. (2024). The impact of “Scratch” on student engagement and academic performance in primary schools. Open Education Studies, 6(1), 20220228. https://doi.org/10.1515/edu-2022-0228

Chukwuemeka, N. R. N., Okafor, C. F., & Okeke, C. P. (2025). Effect of Think-Pair Share learning strategy on secondary school students achievement in computer studies: Implications for global development. Journal of Education, Teaching and Learning Research, 1(4), 81–93. https://doi.org/10.64420/jetlr.v1i4.332

Fagerlund, J., Häkkinen, P., Vesisenaho, M., & Viiri, J. (2021). Computational thinking in programming with Scratch in primary schools: A systematic review. Computer Applications in Engineering Education, 29(1), 12–28. https://doi.org/10.1002/cae.22255

Hodri, & Hasanah, F. N. (2025). Improving student achievement through Think Pair Share in Informatics learning. Indonesian Journal of Education Methods Development, 20(1), 1–12. https://doi.org/10.21070/ijemd.v20i1.974

Lyman, F. (1981). The responsive classroom discussion: The inclusion of all students. In A. S. Anderson (Ed.), Mainstreaming digest (pp. 109–113). University of Maryland College of Education.

Montiel, H., & Gómez Zermeño, M. G. (2021). Educational challenges for computational thinking in K–12 education: A systematic literature review of “Scratch” as an innovative programming tool. Computers, 10(6), 69. https://doi.org/10.3390/computers10060069

Nurhidayat, I., & Kusumah, Y. S. (2025). Systematic review of Scratch as a media for teaching computational thinking in mathematics. Mathline: Jurnal Matematika dan Pendidikan Matematika, 10(2), 581–590. https://doi.org/10.31943/mathline.v10i2.869

Omairan, H., & Tolah, A. (2026). A reward-driven Bloom’s Taxonomy framework for cybersecurity awareness: Integrating cognitive learning with gamification principles. Information & Computer Security, 1–29. https://doi.org/10.1108/ICS-08-2025-0336

Onyebuchi, E. D., Ratanma, A. F., Chinyere, O. E., & Chukwunazo, O. M. (2025). Improving secondary school students achievement in computer studies through Think Pair Share learning strategy. Journal Plus Education, 38(Special Issue), 400–412. https://doi.org/10.24250/jpe/si/2025/EDO/AFR/OEC/OMC

Resnick, M., Maloney, J., Monroy-Hernández, A., Rusk, N., Eastmond, E., Brennan, K., Millner, A., Rosenbaum, E., Silver, J., Silverman, B., & Kafai, Y. (2009). Scratch: Programming for all. Communications of the ACM, 52(11), 60–67. https://doi.org/10.1145/1592761.1592779

Sevnarayan, K., & Maphoto, K. B. (2024). Exploring the dark side of online distance learning: Cheating behaviours, contributing factors, and strategies to enhance the integrity of online assessment. Journal of Academic Ethics, 22, 51–70. https://doi.org/10.1007/s10805-023-09501-8

Singh, T., Nair, R. R., Babu, T., & Duraisamy, P. (2024). Enhancing academic integrity in online assessments: Introducing an effective online exam proctoring model using YOLO. Procedia Computer Science, 235, 1399–1408. https://doi.org/10.1016/j.procs.2024.04.131

Zainuddin, Z., Alba, A., Gunawan, T., Armanda, D., & Zahara, A. (2023). Implementation of gamification and Bloom’s digital taxonomy-based assessment: A scale development study with mixed-methods sequential exploratory design. Interactive Technology and Smart Education, 20(4), 512–533. https://doi.org/10.1108/ITSE-02-2022-0029

Zhang, L., & Nouri, J. (2019). A systematic review of learning computational thinking through Scratch in K-9. Computers & Education, 141, 103607. https://doi.org/10.1016/j.compedu.2019.103607

Downloads

Published

2026-10-12
Abstract views: 0 , PDF Downloads: 0