STUDI AWAL: PENGARUH GAME KEKERASAN TERHADAP AKTIVITAS OTAK ANAK MELALUI PEMETAAN SINYAL OTAK (BRAIN MAPPING) MENGGUNAKAN WIRELESS EEG

Authors

  • Nita Handayani UIN Sunan Kalijaga Yogyakarta
  • Cecilia Yanuarif Jagat Science Center Jagad Arsy World Civilization Boarding School
  • Yudiansyah Akbar Jagat Science Center Jagad Arsy World Civilization Boarding School

DOI:

https://doi.org/10.26740/jpfa.v7n1.p1-12

Keywords:

game kekerasan, aktivitas otak, EEG, spektral daya

Abstract

Brain mapping adalah pemetaan aktivitas kelistrikan otak untuk mempelajari fungsional otak manusia. Pada studi ini, brain mapping digunakan untuk mempelajari pengaruh game kekerasan terhadap aktivitas fungsional otak anak dengan menggunakan wireless EEG (electroencephalography) berupa Emotiv Epoc 14-channel. Subjek penelitian ini adalah anak-anak pecandu game kekerasan (10 anak) dengan rentang usia antara 12-15 tahun. Aktivitas otak pada saat bermain game akan dibandingkan dengan kondisi rileks. Waktu perekaman EEG selama 42 menit untuk setiap subjek. Dari hasil analisis spektral daya menggunakan periodogram Welch menunjukkan bahwa pada saat bermain game, frekuensi gelombang delta dan theta meningkat terutama pada area frontal (F7, F3, FC5, FC6, F4, F8, dan AF4). Spektral daya gelombang alpha mengalami penurunan sedangkan gelombang beta mengalami peningkatan pada saat bermain game. Hal ini mengindikasikan bahwa anak mengalami beban mental dan berada pada kondisi stres pada saat bermain game kekerasan.

References

Oktiani H, Wardhani AC, Ashaf AF, dan Suciska W. Penyuluhan Dampak Negatif Bermain Game dan Menonton Tayangan Bermuatan Kekerasan Pada Anak. Prosiding Seminar Hasil-Hasil Penelitian dan Pengabdian Kepada Masyarakat - Dies Natalis FISIP Unila. 2012; 82-95. Terdapat pada: <a href="http://publikasi.fisip.unila.ac.id/index.php/pengabdian/article/view/31/32">http://publikasi.fisip.unila.ac.id/index.php/pengabdian/article/view/31/32</a>.

Anonim. 8 Bahaya Anak Kecanduan Game. Ummi Identitas Wanita Islami. Weblog. Terdapat pada: <a href="http://www.ummi-online.com/8-bahaya-anak-kecanduan-game.html">http://www.ummi-online.com/8-bahaya-anak-kecanduan-game.html</a>. [Diakses tanggal 24 Februari 2016].

Anderson CA. An Update on the Effects of Playing Violent Video Games. Journal of Adolescence. 2004; 27(1): 113-122. DOI: <a href="http://doi.org/10.1016/j.adolescence.2003.10.009">http://doi.org/10.1016/j.adolescence.2003.10.009</a>.

Griffiths M. Violent Video games and Aggression: A Review of The Literature. Aggression and Violent Behavior. 1999; 4(2): 203212. DOI: <a href="https://doi.org/10.1016/S1359-1789(97)00055-4">https://doi.org/10.1016/S1359-1789(97)00055-4</a>.

Weber R, Ritterfeld U, dan Mathiak K. Does Playing Violent Video Games Induce Aggression? Empirical Evidence of a Functional Magnetic Resonance Imaging Study. Media Psychology. 2006; 8(1): 39-60. DOI: <a href="http://dx.doi.org/10.1207/S1532785XMEP0801_4">http://dx.doi.org/10.1207/S1532785XMEP0801_4</a>.

Lianekhammy J. The Influence of Video Games on Adolescent Brain Activity. Dissertation. University of Kentucky; 2014. Terdapat pada: <a href="http://uknowledge.uky.edu/hes_etds/12/">http://uknowledge.uky.edu/hes_etds/12/</a>.

Irwin AR dan Gross AM. Cognitive Tempo, Violent Video Games, and Aggressive Behavior in Young Boys. Journal of Family Violence.1995; 10(3): 337-350. DOI: <a href="http://doi.org/10.1007/BF02110997">http://doi.org/10.1007/BF02110997</a>.

Sheikholeslami C, H Yuan, EJ He, X Bai, L Yang, dan B He. A High Resolution EEG Study of Dynamic Brain Activity during Video Game Play. Engineering in Medicine and Biology Society, 29th Annual International Conference of the IEEE; 2007. DOI: <a href="https://doi.org/10.1109/IEMBS.2007.4352833">https://doi.org/10.1109/IEMBS.2007.4352833</a>.

Minchev Z, Dukov G, dan Georgiev S. EEG Spectral Anal¬ysis in Serious Gaming: an Ad Hoc Experimental Application. Bio Automation, 2009; 13(4): 79-88.

Sanei S dan Chambers JA. EEG Signal Processing. England: John Wiley& Sons; 2007.

Gupta HR, Batan S, dan Mehra R. Power Spectrum Estimation using Welch Method for Various Window Technique. International Journal of Scientific Research Engineering & Technology (IJSRET). 2013; 2(6): 389-392. Terdapat pada: <a href="https://pdfs.semanticscholar.org/05d8/3f6894b4ece4670e86fb066c83d565d4aa69.pdf">https://pdfs.semanticscholar.org/05d8/3f6894b4ece4670e86fb066c83d565d4aa69.pdf</a>.

Pellouchoud E, Smith ME, McEvoy L, dan Gevins A. Mental Effort-related EEG Modulation During Video-game Play: Comparison Between Juvenile Subjects with Epilepsy and Normal Control Subjects. Epilepsia. 1999; 40(s4): 38-43. DOI: <a href="http://doi.org/10.1111/j.1528-1157.1999.tb00905.x">http://doi.org/10.1111/j.1528-1157.1999.tb00905.x</a>.

Mahfuzah M, Rul Azreen, Rosdiyana S,Nor Rul Hasma A, Norizam S. Observation of The Effects of Playing Games with The Human Brain Waves. Jurnal Teknologi (Sciences & Engineering). 2015; 77(7): 61-65. DOI: <a href="http://dx.doi.org/10.11113/jt.v77.6249">http://dx.doi.org/10.11113/jt.v77.6249</a>.

Aliyari H, et al. The Effects of Fifa 2015 Computer Games on Changes in Cogni¬tive, Hormonal and Brain Waves Functions of Young Men Volun¬teers. Basic and Clinical Neuroscience. 2015; 6(3): 193-201. Terdapat pada: <a href="https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4656993/">https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4656993/</a>.

Handayani N, Akbar Y, Khotimah SN, Haryanto F, Arif I, dan Taruno WP. Preliminary study of Alzheimer's Diseases diagnosis based on brain electrical signals using wireless EEG. Journal of Physics: Conference Series. 2016; 694: 012068. DOI: <a href="http://doi.org/10.1088/1742-6596/694/1/012068">http://doi.org/10.1088/1742-6596/694/1/012068</a>.

Downloads

Published

2017-06-30

How to Cite

Handayani, N., Yanuarif, C. and Akbar, Y. (2017) “STUDI AWAL: PENGARUH GAME KEKERASAN TERHADAP AKTIVITAS OTAK ANAK MELALUI PEMETAAN SINYAL OTAK (BRAIN MAPPING) MENGGUNAKAN WIRELESS EEG”, Jurnal Penelitian Fisika dan Aplikasinya (JPFA), 7(1), pp. 1–12. doi: 10.26740/jpfa.v7n1.p1-12.

Issue

Section

Articles
Abstract views: 3098 , PDF Downloads: 1577