Improving Mathematics Learning Outcomes Through Interactive Electronic Modules Based on Constructivism and Cone of Experience
DOI:
https://doi.org/10.26740/jrpipm.v9n2.p227-241Keywords:
ADDIE model, Constructivist Pedagogy, Edgar Dale's Cone of Experience, Counting Principles, Interactive Electronic ModuleAbstract
Indonesia is anticipated to attain its golden period by 2045, requiring substantial adaptation and change in the development of high-quality human resources via education. The ongoing problem of inadequate mathematics performance and the prevalence of Teacher-Centered Learning (TCL) methodologies at SMAN 14 Jakarta underscores the need for educational innovation. This project seeks to build and implement an interactive electronic module based on constructivist pedagogy, using Edgar Dale's Cone of Experience to improve students' understanding of counting concepts. Primary problems include insufficient conceptual understanding among students, poorly matched educational materials, and evaluation methods that do not accurately represent instructional goals. This research utilizes a Research and creation (RnD) approach, namely the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation), for systematic module creation. The results indicate that the module has strong validity for content, medium, and language. The module has considerable efficacy, resulting in a dramatic enhancement in students' learning results. The practicality evaluation reveals a high level of practicality. This research finds that the proposed module significantly enhances mathematical proficiency, has practical applicability in instructional contexts, and contains strong validity for educational use.
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