Development of Augmented Reality-Assisted Interactive Student’s Worksheet on The Topic of Molecular Shape

Authors

  • Johnsen Harta Fakultas Keguruan dan Ilmu Pendidikan, Universitas Sanata Dharma
  • Filmonia Greslita Bili Fakultas Keguruan dan Ilmu Pendidikan, Universitas Sanata Dharma

DOI:

https://doi.org/10.26740/jcer.v7n2.p267-276

Keywords:

Interactive student’s worksheet, Augmented Reality, Molecular Shape

Abstract

Chemistry learning at SMA Negeri 1 Kalasan still uses conventional teaching materials. Teachers have never developed and used interactive LKPD. Molecular shape is one of the topics that is considered difficult, abstract, and challenging, so teaching materials are needed that can visualize the concept well, one of them through using Augmented Reality technology. This research aims to: (1) create product that fulfill the development feasibility criteria; and (2) find put the response of students to the product during trial. This study is Research and Development (R&D) that refers to the 3D development model, namely Define, Design, and Develop. The instruments used in this study were interview sheet, survey questionnaire, validation sheets, questions item in the product, and questionnaire for students' response to the product. A number of 10 students of X MIPA class were selected through purposive sampling technique as research sample. The research data obtained were analyzed descriptively. The results showed that: (1) product has fulfilled the criteria of being very feasible and very valid with average percentage of 87%, very effective with average score of 99 that also supported by the acquisition of average percentage of completeness of working on questions of 97%, very practical with average percentage of 93%; and (2) students' response to the product is very good. The average percentage of student’s responses per aspect item in the questionnaire was 92.81%. About 70% students stated that product is interesting and easy to understand.

References

Kemdikbud. (2013). Peraturan Menteri Pendidikan dan Kebudayaan Republik Indonesia Nomor 65 Tahun 2013 tentang Standar Proses Pendidikan Dasar dan Menengah. Kementerian Pendidikan dan Kebudayaan.

Priliyanti, A., Muderawan, I. W., & Maryam, S. (2021). Analisis Kesulitan Belajar Siswa dalam Mempelajari Kimia Kelas XI. Jurnal Pendidikan Kimia Undiksha, 5(1), 11. https://doi.org/https://doi.org/10.23887/jjpk.v5i1.32402

Aruan, I. A., & Situmorang, M. (2016). Bentuk Molekul (Bahan Ajar Kimia Umum 1). Universitas Negeri Medan.

Minarni, Malik, A., & Fuldiaratman. (2019). Pengembangan Bahan Ajar Dalam Bentuk Media Komik Dengan 3D Page Flip Pada Materi Ikatan Kimia. Jurnal Inovasi Pendidikan Kimia, 13(1), 2295–2306.

Nurafni, & Azhar, M. (2019). LKPD Bentuk Molekul Berbasis Inkuiri Terstruktur Dengan Menggunakan Pemodelan Tiga Dimensi. Edukimia, 1(3), 96–101. https://doi.org/10.24036/ekj.v1.i3.a75

Hurrahman, M., Erlina*, E., Melati, H. A., Enawaty, E., & Sartika, R. P. (2022). Pengembangan E-Modul Berbasis Multipel Representasi Dengan Bantuan Teknologi Augmented Reality untuk Pembelajaran Materi Bentuk Molekul. Jurnal Pendidikan Sains Indonesia, 10(1), 89–114. https://doi.org/10.24815/jpsi.v10i1.22579

Mustaqim, I., & Kurniawan, N. (2017). Pengembangan media pembelajaran berbasis augmented reality. Jurnal Edukasi Elektro, 1(1).

Edu, A. (2020). Assemblr Edu. Assemblr. https://assemblrworld.com/.

Ristiyani, E., & Bahriah, E. S. (2016). Analisis Kesulitan Belajar Kimia Siswa di SMAN X Kota Tangerang Selatan. JPPI : Jurnal Penelitian Dan Pembelajaran IPA, 2(1), 18–29.

Herman, M., Mawarnis, E. R., & Ramadhani, D. (2022). Pengembangan E-LKPD Berbantuan Augmented Reality Terintegrasi Nilai Keislaman pada Materi Larutan Elektrolit. Edukatif: Jurnal Ilmu Pendidikan. 4(5), 6991–7004. https://edukatif.org/index.php/edukatif/article/view/3944

Thiagarajan, S., Semmel, D. S., & Semmel, M. I. (1974). Instructional Development for Training Teachers of Exceptional. ERIC

Saski, N. H., & Sudarwanto, T. (2021). Kelayakan Media Pembelajaran Market Learning Berbasis Digital pada Mata Kuliah Strategi Pemasaran. Jurnal Pendidikan Tata Niaga, 9(1), 1118–1124.

Arikunto, S. (2006). Dasar-dasar Evaluasi Belajar. Bumi Aksara.

Arikunto, S. (2013). Prosedur Penelitian Suatu Pendekatam Praktik. Rineka Cipta.

Retnawati, R. (2016). Analisis Kuantitaif Instrumen Penelitian (Panduan Penelitian, Mahasiswa, dan Psikometrian). Parama Publishing.

Purwanto. (2010). Evaluasi Hasil Belajar. Pustaka Belajar.

Akbar, S. (2013). Instrumen Perangkat Pembelajaran. PT. Remaja Rosdakarya

Widoyoko, E. P. (2012). Teknik Penyusunan Instrumen Penelitian. Pustaka Pelajar.

Riduwan. (2009). Belajar Mudah Penelitian untuk Guru-Karyawan dan Peneliti Pemula. Bandung: Alfabeta.

Riduwan. (2015). Dasar-dasar Statistika. Bandung: Alfabeta.

Rahmawati, L. H., & Wulandari, S. S. (2020). Pengembangan Lembar Kegiatan Peserta Didik (LKPD) Berbasis Scientific Approach Pada Mata Pelajaran Administrasi Umum Semester Genap Kelas X OTKP di SMK Negeri 1 Jombang. Jurnal Pendidikan Administrasi Perkantoran (JPAP), 8(3), 504–515. https://doi.org/10.26740/jpap.v8n3.p504-515

Assemblr. (2023). Assemblr Studio. Google Play. https://www.assemblrworld.com/studio

Zebua, T., Nadeak, B., & Sinaga, S. B. (2020). Pengenalan Dasar Aplikasi Blender 3D dalam Pembuatan Animasi 3D. Jurnal ABDIMAS Budi Warma, 1(18–21).

Rochman, M. F. (2013). Blender 3D Untuk Pendidikan Animasi. DEKAVE, 01(3), 17–24.

ChemLibre. (2020). Periodic Trends- Atomic Radius. https://chem.libretexts.org/Bookshelves/Introductory_Chemistry/Book%253

Helmenstine, T. (2021). Molecule Atom Colors-CPK Colors. https://sciencenotes.org/molecule-atom-colors-cpk-colors/

Anggraini, U. D., & Sari, S. P. (2022). Pengembangan LKPD Menggunakan Website Canva.com Terhadap Literasi Sains. Journal of Primary Education, 3(2), 5.

Raharjo, M. W. C., Suryati, S., & Khery, Y. (2017). Pengembangan E-Modul Interaktif Menggunakan Adobe Flash Pada Materi Ikatan Kimia Untuk Mendorong Literasi Sains Siswa. Hydrogen: Jurnal Kependidikan Kimia, 5(1), 8. https://doi.org/10.33394/hjkk.v5i1.102

Derlina, & Afrianti, L. (2016). Efek Penggunaan Model Pembelajaran Inquiry Training Berbantuan Media Visual dan Kreativitas Terhadap Keterampilan Proses Sains Siswa. Jurnal Ilmiah Pendidikan, XXXV(2), 153–163.

Wardani, S. (2015). Pemanfaatan Teknologi Augmented Reality (Ar). Jurnal Teknologi, 8(2), 104–111. https://ejournal.akprind.ac.id/index.php/jurtek/article/view/1119

Bahriah, E.S.; Agung, S.; & Nur, A.I. (2022). Development of Media Interactive Based on Augmented Reality on Chemical Bonding Materials. Journal of Chemistry Education Research. 6 (2), 93-99.

Widoyoko, E. P. (2012). Teknik Penyusunan Instrumen Penelitian. Pustaka Pelajar

Downloads

Published

2023-12-18
Abstract views: 112 , PDF Downloads: 91