DEVELOPMENT OF ASSEMBLR EDU-ASSISTED AUGMENTED REALITY LEARNING MEDIA ON THE TOPIC OF EFFECT OF REACTANT’S CONCENTRATION AND CATALYST ON REACTION RATE

PENGEMBANGAN MEDIA PEMBELAJARAN AUGMENTED REALITY BERBANTUAN ASSEMBLR EDU PADA SUBTOPIK PENGARUH KONSENTRASI REAKTAN DAN KATALIS TERHADAP LAJU REAKSI

Authors

  • Laurensia Octaviani Program Studi Pendidikan Kimia, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Sanata Dharma
  • Johnsen Harta Program Studi Pendidikan Kimia, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Sanata Dharma
  • Gevin Yeri Winarta Program Studi Pendidikan Kimia, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Sanata Dharma

DOI:

https://doi.org/10.26740/jcer.v6n1.p58-71

Keywords:

Augmented Reality, Assemblr Edu, Reactant’s Concentration, Catalyst, Reaction Rate

Abstract

The level of submicroscopic representation can be cause of difficulty in learning chemistry, so that interest and understanding of chemistry concept is low. In overcoming this, innovative learning media are needed that are able to visualize and make it easier to understand abstract concepts, especially on the subtopic of the effect of reactant’s concentration and catalyst on the chemical rate reactions. This research aims to create product in the form of Augmented Reality assisted by Assemblr Edu that is valid, effective, and practical. This study is Research and Development that uses ADDIE development model and involves 10 prospective chemistry teacher students. Research instruments include validation sheets, test items, and response questionnaire. Data were analyzed using Aiken's V and descriptive statistic. The results showed that: (1) product have fulfilled very valid criteria with average percentage of 92% with aspect of product presentation and use are 92% (very valid), content aspect of 94% (very valid); language aspect by 92% (very valid); (2)average test score of respondents after using the product is 70 which indicates that product is classified as effective; and (3)average response to the product is 90% indicating that the product is very good and classified as very practical. The product is feasible to use and can support the mastery of technology-based concept, especially in the subtopic of the effect of reactant’s concentration and catalyst on chemical rate reactions.

References

Nurmartarina, D., & Novita, D. (2021). Strategi Konflik Kognitif sebagai Pembelajaran Remedial Materi Laju Reaksi untuk Mereduksi Miskonsepsi Siswa Kelas XI MIPA SMAN 2 Blitar. PENDIPA Journal of Science Education, 5(3), 328–336. https://doi.org/10.33369/pendipa.5.3.328-336

Adawiyah, R., Sukaryawan, M., & Mujamil, J. (2019). Pengembangan Modul Laju Reaksi Berbasis Konstruktivisme Lima Fase Needham. Jurnal Penelitian Pendidikan Kimia: Kajian Hasil Penelitian Pendidikan Kimia, 6(1), 18–24.

Jusniar, J., Effendy, E., Budiasih, E., & Sutrisno, S. (2020). Misconceptions in rate of reaction and their impact on misconceptions in chemical equilibrium. European Journal of Educational Research, 9(4), 1405–1423. https://doi.org/10.12973/eu-jer.9.4.1405

Nazar, M., Sulastri, Winarni, S., & Fitriana, R. (2010). Identifikasi Miskonsepsi Siswa SMA pada Konsep Faktor-Faktor yang Mempengaruhi Laju Reaksi. Jurnal Biologi Edukasi, 2(3), 49–53. https://doi.org/10.1234/jbe.v2i3.448

Ni’mah, M., Subandi, & Munzil. (2020). Keefektifan Pembelajaran POGIL dengan Strategi Konflik Kognitif untuk Mengurangi Miskonsepsi pada Materi Laju Reaksi Kelas XI SMA. Jurnal Pendidikan: Teori, Penelitian, Dan Pengembangan, 5(9), 1257–1264.

Sudria, I. B. N., Redhana, I. W., & Samiasih, L. (2011). Pengaruh Pembelajaran Interaktif Laju Reaksi Berbantuan Komputer terhadap Hasil Belajar Siswa. Jurnal Pendidikan Dan Pengajaran, 44(1–3), 25–33.

Macariu, C., Iftene, A., & Gîfu, D. (2020). Learn chemistry with augmented reality. Procedia Computer Science, 176, 2133–2142. https://doi.org/10.1016/j.procs.2020.09.250

Ramadani, R., Ramlawati, R., & Arsyad, M. (2020). Pengembangan Modul Pembelajaran Kimia Berbasis Augmented Reality. Chemistry Education Review (CER), 3(2), 152. https://doi.org/10.26858/cer.v3i2.13766

Lee, W. W., & Owens, D. L. (2004). Multimedia Based Instructional Design. Pfeiffer.

Creswell, J. W. (2012). Educational Research: Planning, Conducting, and Evaluating Quantitative and Qualitative Research (4th ed.). Pearson.

Sistyarini, D. I., & Nurtjahyani, S. D. (2017). Analisis Validitas Terhadap Pengembangan Handout Berbasis Masalah pada Materi Pencemaran Lingkungan Kelas VII SMP/MTS. Proceeding Biology Education Conference, 14(1), 581–584. https://jurnal.uns.ac.id/prosbi/article/view/21112

Safitri, A. I., Festiyed, Putra, A., & Mufit, F. (2019). Desain Modul Interaktif Menggunakan Aplikasi Course Lab Berbasis Pendekatan Saintofok Pada Materi Lulusan Pendidikan Fisika , FMIPA Universitas Negeri Padang Pengajar Jurusan Fisika , FMIPA Universitas Negeri Padang. Jurnal Pillar of Physics Education, 12(3), 433–440.

Aiken, L. R. (1980). Content Validity and Reliability of Single Items or Questionnaires. Educational and Psychological Measurement. SAGE Journals, 40(4), 955–959. https://doi.org/10.1177/001316448004000419

Yahya, A., & Bakri, N. W. (2017). Penerapan Model Kooperatif Student Teams Achievement Divisions untuk Meningkatkan Hasil Belajar Siswa. Saintifik, 3(2), 171–181. https://doi.org/10.31605/saintifik.v3i2.157

} Riduwan. (2009). Belajar Mudah Penelitian untuk Guru-Karyawan dan Peneliti Pemula. Alfabeta.

Sari, L. I., Satrijono, H., & Sihono. (2015). Penerapan Model Pembelajaran Berbasis Proyek (Project Based Learning) untuk Meningkatkan Hasil Belajar Keterampilan Berbicara Siswa Kelas VA SDN Ajung 03. Jurnal Edukasi UNEJ, 1, 11–14. http://jurnal.unej.ac.id/index.php/JEUJ/article/view/3404

Huda, A. (2010). Efektifitas Pemanfaatan Media Presentasi Pada Mata pelajaran Pendidikan Agama Islam ( Studi Kasus di MAN 04 Model Pondok Pinang Jakarta Selatan ). Pendidikan Agama Islam UIN Syarif Hidayatullah, 90.

Sari, W. K., Supriatna, A., & Hendayana, S. (2019). Analysis of students difficulties based on respondents ability test on the topic of factors affecting reaction rate. Journal of Physics: Conference Series, 1157(4), 1–6. https://doi.org/10.1088/1742-6596/1157/4/042032

Mustaqim, I., & Kurniawan, N. (2017). Pengembangan Media pembelajaran Berbasis Augmented Reality. Jurnal Edukasi Elektro, 1(1), 36–48. http://journal.uny.ac.id/index.php/jee/

Aulawi, R. M., Winarno, W. W., & Nasiri, A. (2019). Media Pembelajaran Interaktif Geometri Molekul Kimia Menggunakan Augmented Reality Berbasis Android. IJAI: Indonesian Journal of Applied Informatics, 3(2), 44–58.

Herráez, A. (2008). How to Use Jmol to Study and Present Molecular Structures. Lulu Press, Inc.

Korniawati, A., Kusumo, E., & Susilaningsih, E. (2016). Validitas Chemistry Handout Sebagai Inovasi Bahan Ajar Stoikiometri Berstrategi PBS Bervisi SETS. Jurnal Inovasi Pendidikan Kimia, 10(1), 1629–1640.

Nurdin, F. (2021). Pengaruh Penggunaan Media Pembelajaran Berbasis Macromedia Flash 8 melalui Model Pembelajaran Langsung pada Materi Pokok Laju Reaksi terhadap Hasil Belajar Peserta Didik ( Studi pada Peserta Didik SMKN Tapango ) The Influence of Using Learning Media Based. Chemica: Jurnal Ilmiah Kimia Dan Pendidikan Kimia, 22(1), 103–109.

Sari, E. P. K., Munzil, M., & Retnosari, R. (2020). Development of Teaching Materials Based on Learning Cycle 5E and Enriched With Augmented Reality for Rate of Reaction Topic. Proceedings of the International Conference on Learning Innovation 2019, 446(Icli 2019), 63–67. https://doi.org/10.2991/assehr.k.200711.011

Fahmi, & Irhasyuarna, Y. (2017). Misconceptions of Reaction Rates on High School Level in Banjarmasin. IOSR Journal of Research & Method in Education (IOSR-JRME), 07(01), 54–61. https://doi.org/10.9790/7388-0701045461

Downloads

Published

2022-08-15
Abstract views: 1066 , PDF Downloads: 1109