Code Simulator Website for Project-Based Learning to Enhance Front-End Development Competence
Keywords:
code simulator, project-based learning model, web programming, website, learning competence.Abstract
The platform developed by the researcher, called the "Code Simulator," covers web programming learning materials, including HTML, CSS, and JavaScript. The application, which integrates HTML, CSS, and JavaScript programming languages with a website-based code simulator, is a type of software designed to assist students in organizing and evaluating the programming materials taught by teachers through projects in a Project-Based Learning model. This study aims to determine the learning outcomes competency of students after using the Techcode application and applying the project-based learning model in web programming lessons. This research used a quantitative pretest-posttest method. The research design used is the ADDIE method with a prototype development model. The target of this research is students of class XI RPL at SMK PGRI 2 Sidoarjo. The instruments used include validation sheets for learning tools, pretest-posttest question validation sheets, material validation sheets, and question validation sheets. The research results show that the percentage of material validation was 92.5%, Rencana Pelaksanaan Pembelajaran (RPP) validation was 89%, pretest-posttest question validation was 90%, and media or learning tools validation was 95.5%. Based on the results of the T-test, the significance value obtained was <0.001, which means 0.001 < 0.05, so H₀ is rejected and H₁ is accepted. Therefore, it can be concluded that the use of a website-based learning media can improve students' learning outcome competencies in learning web programming.
References
Abdur Rauf JH, A. T. (2021). Rancang Bangun Aplikasi Berbasis Web Sistem Informasi Repository Laporan PKLSiswa (Studi Kasus SMKN 1 Terbanggi Besar). Jurnal Teknologi dan Sistem Informasi (JTSI), II, 26-31.
Annatasya, N., & Prismana, I. G. L. E. (2023). Rancang Bangun Media Pembelajaran Pjbl Berbasis Website untuk Meningkatkan Kompetensi Belajar Pada Mapel Dasar Pplg. IT-Edu: Jurnal Information Technology and Education, 8(2), 52-60.
Benjamin S. Bloom dkk. (1956), aspek kompetensi hasil belajar dapat dikelompokan ke dalam tiga domain yaitu kognitif, afektif, dan psikomotorik. Setiap domain, 76-81.
Djazari, M., & Sagoro, E. M. (2011). “Evaluasi prestasi belajar mahasiswa program kelanjutan studi jurusan pendidikan akuntansi ditinjau dari IPK D3 dan asal perguruan tinggi”. Jurnal Pendidikan Akuntansi Indonesia, 9(2).
Dwi Syafutra (2021). Konsep strategi pemasaran marketplace sebagai penerapan marketing 4.0. Jurnal Indonesia Sosial Teknologi, 2(06), 939-952.
Fatullah, H., Wastam, J., & Risanty, R. D. (2023). Code Learner: Aplikasi Belajar Praktek Pemrograman Online Secara Mandiri Berbasis Android. Just IT: Jurnal Sistem Informasi, Teknologi Informasi dan Komputer, 13(3), 157-166.
Galuh Wiyenda Muhammad (2019) “Aplikasi Bahasa Pemrograman Java Disertai Compiler Berbasis Android (Studi Kasus Pemrograman Menengah Iib Darmajaya)” , 89-95.
Gamiarsi, R., & Herdiana, E. (2023). Rancang Bangun Aplikasi Obstetri dan Ginekologi (OBGYN) Menggunakan Metode Weighted Product (WP). Jurnal Dbismafien, 1-11.
Hartati, T. (2016, December). Rancang Bangun Sistem Informasi Koperasi Simpan Pinjam Berbasis Web. In Seminar Nasional Ilmu Pengetahuan dan Teknologi Komputer (pp. 415-INF).
Hendini (2016)dalam jurnal Sandfreni dkk (2021) “Analisis Perancangan Sistem Informasi Pusat Studi Pada Fakultas Ilmu Komputer Universitas Esa Unggul”, 143-152
Hidayat, N. M., Nasrullah, M., & Istyanto, N. P. (2022). Analisis Unified Theory Of Acceptance And Use Of Technology (UTAUT) Terhadap Penerimaan Adopsi Teknologi E-Learning Pada Fitur Video Conference Di Kalangan Mahasiswa Kampus Baru (Studi Kasus: ITTelkom Surabaya). Journal of Technology and Informatics (JoTI), 4(1), 18-25.
Irmayani & Susyatih (2017) dalam jurnal Sandfreni dkk (2021) “Analisis Perancangan Sistem Informasi Pusat Studi Pada Fakultas Ilmu Komputer Universitas Esa Unggul”, 128-132.
Islamiyah, K., Darmana, A., & Suyanti, R. D. (2022). Analisis Instrumen Tes Menggunakan Rasch Model dan Software SPSS 22.0. Jurnal Inovasi Pendidikan Kimia, 16(2), 92-96.
Khairani, W. (2019). Peran Orangtua Terhadap Penggunaan Media Internet Dalam Perilaku Keagamaan Anak (Studi Pada Keluarga Muslim Di Kelurahan Bandar Jaya Barat Kecamatan Terbanggi Besar) (Doctoral Dissertation, UIN Raden Intan Lampung), 203-208
Latip, A. (2022). penerapan model ADDIE dalam pengembangan multimedia pembelajaran berbasis literasi sains. DIKSAINS: Jurnal Ilmiah Pendidikan Sains, 2(2), 102-108.
Downloads
Published
How to Cite
Issue
Section

