The Impact of Digital-Based STEAM Learning on High School Students' Creative Thinking Skills : A Literature Review
DOI:
https://doi.org/10.26740/jdpe.v1i1.39001Keywords:
STEAM, Physics EducationAbstract
Objective: This study aims to analyze the impact of STEAM (Science, Technology, Engineering, Art, and Mathematics) learning on the creative thinking abilities of high school students. With creativity being a vital skill in the 21st century, this research addresses the gap in traditional learning methods that fail to equip students with adequate creative problem-solving skills. Method: The research adopts a systematic literature review (SLR) approach involving identifying, reviewing, and synthesizing 20 articles published within the last five years. Data was collected using academic databases such as Scopus, DOAJ, and Google Scholar. The selection of articles focused on those relevant to STEAM learning and creative thinking, followed by an in-depth analysis of themes and findings. Results: The analysis revealed that STEAM-based learning significantly enhances creative thinking skills across various indicators, including fluency, flexibility, originality, and elaboration. Integrated models like Project-Based Learning (PjBL) and Problem-Based Learning (PBL) within STEAM provide practical strategies for overcoming traditional learning challenges by offering hands-on, practical approaches. However, limitations were identified, such as the lack of research on integrating STEAM into physics education and its limited impact on students' digital literacy. Novelty: This study contributes to the field by highlighting the transformative potential of STEAM learning in fostering creativity, particularly when integrated with cultural and contextual elements relevant to students. It also emphasizes the importance of expanding STEAM research into less-explored areas, such as physics education and advanced digital technologies.References
Ambarsari, R., Darmadi, D., & Apriandi, D. (2019). Pengembangan Lembar Kerja Siswa (LKS) dengan visualisasi berbasis problem solving pokok bahasan SPLDV untuk meningkatkan prestasi belajar. Prosiding Silogisme, 1(1), 1–10. https://doi.org/10.29303/ps.v1i1.619
Ananda, L. R., Rahmawati, Y., & Khairi, F. (2023). Keterampilan berpikir kritis siswa kimia oleh mengintegrasikan pemikiran desain dengan STEAM-PjBL. Journal of Technology and Science Education, 13(2), 482–496. https://doi.org/10.3926/jotse.1938
Apriandi, D., Krisdiana, I., Suprapto, E., & Megantara, B. A. (2023). Development and Effectiveness of STEAM-C Integrated Learning Devices to Improve Students' Creative Thinking Skills in Specific Cultural Context. Journal of Learning for Development, 10(3), 440-451. https://doi.org/10.56059/jl4d.v10i3.813
Aprilia, E. F. (2022). Strategi guru pendidikan anak usia dini dalam penerapan pembelajaran STEAM (Science, Technology, Engineering, Art, and Mathematics) di Kota Malang (Doctoral dissertation, Universitas Islam Negeri Maulana Malik Ibrahim).
Budiyono, A., Husna, H., & Wildani, A. (2020). Pengaruh penerapan model PBL terintegrasi STEAM terhadap kemampuan berpikir kreatif ditinjau dari pemahaman konsep siswa. Jurnal Edusains, 12(2), 166–176. https://doi.org/10.15408/es.v12i2.13248
Cahyono, E. A., Sutomo, & Harsono, A. (2019). Literatur review: Panduan penulisan dan penyusunan. Jurnal Keperawatan, 12, 1–9. https://doi.org/10.31290/jk.v12i1.43
Conradty, C., & Bogner, F. X. (2020). STEAM teaching professional development works: Effects on students’ creativity and motivation. Smart Learning Environments, 7(1), 1–15. https://doi.org/10.1186/s40561-020-00132-9
Darling-Hammond, L., Flook, L., Cook-Harvey, C., Barron, B., & Osher, D. (2019). Implications for educational practice of the science of learning and development. Applied Developmental Science, 24(2), 97–140. https://doi.org/10.1080/10888691.2018.1537791
Darmadi. (2021). Pengembangan video pembelajaran matematika untuk siswa tuna rungu di SLBN Karangrejo. J-ABDI: Jurnal Pengabdian Kepada Masyarakat, 1(6), 1085–1090. https://doi.org/10.29303/jabdi.v1i6.530
Dermawan, D. D., & Andartiani, K. (2022). Lembar kerja pengembangan elektronik berbasis STEAM meningkatkan kemampuan berpikir kreatif siswa. Hipotenusa: Journal of Mathematical Society, 4(1), 1–14. https://doi.org/10.18326/hipotenusa.v4i1.7213
Dywan, A. A., & Airlanda, S. G. (2020). Efektivitas model pembelajaran project based learning berbasis STEM terhadap kemampuan berpikir kritis siswa. Jurnal Basicedu, 4(2), 1–10. https://doi.org/10.31004/basicedu.v4i2.353
Fajri, I., Yusur, R., Maimun, A., Azhari, B., Sanius, B., & Yusran, Y. (2020). Innovation model of citizenship education learning in the 21st-century skills-learning environment of students in Aceh. Journal of Critical Reviews, 7(16), 1234–1240.
Hehakaya, W., Matdoan, M. N., & Rumahlatu, D. (2022). Mengintegrasikan STEAM dengan PjBL dan PBL pada pendidikan biologi: Meningkatkan hasil belajar kognitif siswa, berpikir kreatif, dan literasi digital. Biosfer: Jurnal Pendidikan Biologi. http://journal.unj.ac.id/unj/index.php/biosfer
Leavy, A., Dick, L., Meletiou-Mavrotheris, M., Paparistodemou, E., & Stylianou, E. (2023). The prevalence and use of emerging technologies in STEAM education: A systematic review of the literature. Journal of Computer Assisted Learning, 39(4), 1061–1082. https://doi.org/10.1111/jcal.12806
Lisnani, & Pranoto, Y. H. (2020). Peningkatan pemahaman konsep bilangan bulat melalui cerita Si Unyil berbasis ICT. Mosharafa: Jurnal Pendidikan Matematika, 9(2), 215–226. http://eprints.ukmc.ac.id/id/eprint/3665
Lu, S.-Y., Wu, C.-L., & Huang, Y.-M. (2022). Evaluasi pembelajaran difabel STEAM pendidikan siswa hasil dan kreativitas di bawah UN Sustainable Tujuan Pengembangan: STEAM berorientasi pembelajaran berbasis proyek kurikulum dengan Micro:bit. Sustainability, 14(2), 679. https://doi.org/10.3390/su14020679
Mashitoh, N. L. D., Sukestiyarno, Y., & Wardono, W. (2021). Creative thinking ability based on self-efficacy on an independent learning through Google Classroom support. Journal of Primary Education, 10(1), 79–88. https://doi.org/10.15294/jpe.v10i1.45248
Mesra, R., Pangalila, T., Laebe, A., Risal, R., & Rahmawati, N. (2023). Analisis keterampilan guru dalam menutup pembelajaran guna mencapai tujuan pembelajaran dan membentuk karakter siswa di SD Inpres Kema III. Civic Education: Media Kajian Pancasila dan Kewarganegaraan, 7(1), 28–36. https://doi.org/10.53682/jce.v7i1.6783
Mu’minah, I. H., & Suryaningsih, Y. (2020). Implementasi STEAM (Science, Technology, Engineering, Art, and Mathematics) dalam pembelajaran abad 21. BioEducatio: Jurnal Pendidikan Biologi, 5(1), 1–10. https://doi.org/10.31949/be.v5i1.2105
Mufida, S. N., Sigit, D. V., & Ristanto, R. H. (2020). Integrated project-based e-learning with science, technology, engineering, arts, and mathematics (PjBeL-STEAM): Its effect on science process skills. Biosfer: Jurnal Pendidikan Biologi, 13(2), 183–200. https://doi.org/10.21009/biosferjpb.v13n2.183-200
Mulyadi, K., & Ratnaningsih, N. (2022). Analisis pencapaian dan kendala penerapan problem based learning pada pembelajaran tatap muka terbatas (PTMT). J-KIP (Jurnal Keguruan dan Ilmu Pendidikan), 3(1), 37–46. https://doi.org/10.25157/j-kip.v3i1.7023
Nabila, R. T. N., & Kamaludin, A. (2023). Pengembangan e-worksheet berbasis STEAM-PjBL dalam laju reaksi materi untuk meningkatkan keterampilan berpikir kreatif siswa SMA. Jurnal Iqra’: Kajian Ilmu Pendidikan, 8(1), 299–317. https://doi.org/10.25217/ji.v8i1.3540
Nurfadillah, A., Arifin, A. N., & Rasyid, A. (2022). Penerapan model pembelajaran problem based learning (PBL) pada materi pencemaran lingkungan untuk melatih keterampilan penyelesaian masalah peserta didik kelas VIIC UPT SPF SMPN 14 Bulukumba. Global Jurnal Pendidikan IPA, 1(1), 76–83. https://doi.org/10.35458/jpi.v1i1.257
Nurhikmayati, I., & Sunendar, A. (2020). Pengembangan Project Based Learning berbasis kearifan lokal berorientasi pada kemampuan berpikir kreatif dan kemandirian belajar. Mosharafa: Jurnal Pendidikan Matematika, 9(1), 1–12. https://doi.org/10.31980/mosharafa.v9i1.587
Pangestu, N. S., & Yunianta, T. N. H. (2019). Proses berpikir kreatif matematis siswa extrovert dan introvert SMP kelas VIII berdasarkan tahapan Wallas. Mosharafa: Jurnal Pendidikan Matematika, 8(2), 215–226. https://doi.org/10.31980/mosharafa.v8i2.554
Prezhdarova, V., & Pastarmadzhieva, D. (2020). Memastikan keamanan kaum muda di dunia online: Potensi seni digital dan pendidikan STEAM. Trakia Journal of Sciences, 18(3), 183–188. https://doi.org/10.15547/tjs.2020.03.001
Purwadhi. (2019). Pembelajaran inovatif dalam pembentukan karakter siswa. Mimbar Volume Pendidikan, 4(1), 21–34. https://doi.org/10.17509/mimbardik.v4i1.16968
Puspaningtyas, N. D. (2019). Proses berpikir lateral siswa SD dalam menyelesaikan masalah matematika open-ended ditinjau dari perbedaan gaya belajar. MAJAMATH: Jurnal Matematika dan Pendidikan Matematika, 2(2), 80–90. https://doi.org/10.36815/majamath.v2i2.373
Putri, A. S., Prasetyo, Z. K., Purwastuti, L. A., Prodjosantoso, A. K., & Putranta, H. (2023). Effectiveness of STEAM-based blended learning on students’ critical and creative thinking skills. International Journal of Evaluation and Research in Education (IJERE), 12(1), 44–52. https://doi.org/10.11591/ijere.v12i1.22506
Rahayuningsih, S., Nurasrawati, & Kamaruddin, R. (2022). Pengaruh pembelajaran project based learning (PjBL) terhadap kemampuan berpikir kreatif matematis dan affective mathematics engagement. Jurnal Program Studi Pendidikan Matematika, 11(4), 3790–3805. http://dx.doi.org/10.24127/ajpm.v11i4.6110
Rahman, M. K., Suharto, B., & Iriani, R. (2019). Meningkatkan berpikir kreatif dan hasil belajar menggunakan model PjBL berbasis STEAM pada materi larutan elektrolit dan nonelektrolit. Journal of Chemistry and Education (JCAE), 3(1), 1–8. https://doi.org/10.20527/jcae.v3i1.306
Rahmawati, Y., Ridwan, A., & Hadinugrahaningsih, T. (2019). Developing critical and creative thinking skills through STEAM integration in chemistry learning. Journal of Physics: Conference Series, 1156(1), 012033. https://doi.org/10.1088/1742-6596/1156/1/012033
Rahmawati, Y., Ridwan, A., Hadinugrahaningsih, T., & Soeprijanto. (2024). Mengembangkan keterampilan berpikir kritis dan kreatif melalui integrasi STEAM dalam pembelajaran kimia. Journal of Physics: Conference Series. https://doi.org/10.1088/1742-6596/1156/1/012033
Razi, A., & Zhou, G. (2022). STEM, iSTEM, and STEAM: What is next? International Journal of Technology in Education, 5(1), 1–29. https://doi.org/10.46328/ijte.119
Rohman, M. A., Utami, R. E., & Indiati, I. (2021). Analisis kemampuan berpikir kreatif matematis siswa ditinjau dari self concept. Imajiner: Jurnal Matematika dan Pendidikan Matematika, 3(2), 88–98. https://doi.org/10.26877/imajiner.v3i2.7243
Rohmah, N. G., Leksono, S. M., & Nestiadi, A. (2022). Analisis buku teks IPA SMP kelas VII berdasarkan muatan kemampuan berpikir kreatif pada tema udaraku bersih. PENDIPA Journal of Science Education, 6(2), 353–360. https://doi.org/10.33369/pendipa.6.2.353-360
Rozi, F. A., & Afriansyah, E. A. (2022). Analisis kemampuan berpikir kreatif matematis berdasarkan disposisi matematis siswa. Journal of Authentic Research on Mathematics Education (JARME), 4(2), 172–185. https://doi.org/10.37058/jarme.v4i2.4880
Samaniego, M., & Rekalde, I. (2024). Creative thinking in art and design education: A systematic review. Education Sciences, 14(2), 192. https://doi.org/10.3390/educsci14020192
Sari, N. P. (2020, October). Implementasi pembelajaran matematika realistik berbasis STEAM di sekolah dasar. Prosiding Seminar dan Diskusi Pendidikan Dasar. https://doi.org/10.55927/mudima.v2i8.924
Septian, A., Darhim, & Prabawanto, S. (2020). Geogebra in integral areas to improve mathematical representation ability. Journal of Physics: Conference Series, 1613(1), 012035. https://doi.org/10.1088/1742-6596/1613/1/012035
Simanjuntak, M. P. (2021). Effectiveness of problem-based learning combined with computer simulation on students’ problem-solving and creative thinking skills. International Journal of Instruction, 14(3), 519–534. http://files.eric.ed.gov/fulltext/EJ1304603.pdf
Suganda, E., dkk. (2021). STEAM dan lingkungan pada pemikiran kreatif siswa keterampilan: Sebuah studi meta-analisis. Journal of Physics: Conference Series, 1796(1), 012101. https://doi.org/10.1088/1742-6596/1796/1/012101
Trimawati, K., Kirana, T., & Raharjo, R. (2020). Pengembangan instrumen penilaian IPA terpadu dalam pembelajaran model project based learning (PjBL) untuk meningkatkan kemampuan berpikir kritis dan kreatif siswa SMP. Quantum: Jurnal Inovasi Pendidikan Sains, 11(1), 36–45. https://doi.org/10.20527/quantum.v11i1.7606
Ulinnuha, R., Waluya, S. B., & Rochmad. (2019). Creative thinking ability with open-ended problems based on self-efficacy in Gnomio blended learning. Unnes Journal of Mathematics Education Research, 10(1), 20–25. https://journal.unnes.ac.id/sju/ujmer/article/view/34277/14278
Utomo, E. S., Rahman, F., & Fikrati, A. N. (2020). Eksplorasi penalaran logis calon guru matematika melalui pengintegrasian pendekatan STEM dalam menyelesaikan soal. Mosharafa: Jurnal Pendidikan Matematika, 9(1), 13–22. https://doi.org/10.31980/mosharafa.v9i1.588
van Laar, E., van Deursen, A. J. A. M., van Dijk, J. A. G. M., & de Haan, J. (2020). Determinants of 21st-century skills and 21st-century digital skills for workers: A systematic literature review. SAGE Open, 10(1), 1–14. https://doi.org/10.1177/2158244019900176
Wahyuni, H. S., & Rosana, D. (2019). Pengembangan alat peraga fisika berdasarkan pribadi sistem laboratorium meja untuk meningkatkan kreativitas kemampuan berpikir dan sikap ilmiah siswa. Journal of Physics: Conference Series, 1233, 012032. https://doi.org/10.1088/1742-6596/1233/1/012032
Wannapiroon, N., & Pimdee, P. (2022). Thai undergraduate science, technology, engineering, arts, and math (STEAM) creative thinking and innovation skill development: A conceptual model using a digital virtual classroom learning environment. Education and Information Technologies, 27(4), 5689–5716. https://doi.org/10.1007/s10639-021-10849-wPubMed+2dblp+2SpringerLink+2
Witdiya, T., Supriadi, G., Supriatin, A., & Annovasho, J. (2023). Pengaruh pembelajaran STEAM terhadap peningkatan setiap indikator kemampuan siswa berpikir kreatif dalam pembelajaran fisika. Jurnal Ilmiah Pendidikan Fisika, 7(1). https://doi.org/10.20527/jipf.v7i1.7158
Wu, C.-H., Liu, C.-H., & Huang, Y.-M. (2022). The exploration of continuous learning intention in STEAM education through attitude, motivation, and cognitive load. International Journal of STEM Education, 9(1), 35. https://doi.org/10.1186/s40594-022-00346-y
Wulandari, N. P. R., Dantes, N., & Antara, P. A. (2020). Pendekatan pendidikan matematika realistik berbasis open-ended terhadap kemampuan pemecahan masalah matematika siswa. Jurnal Ilmiah Sekolah Dasar, 4(2), 131–142. https://doi.org/10.23887/jisd.v4i2.25103
Zhan, Z., Yao, X., & Li, T. (2023). Effects of association interventions on students’ creative thinking, aptitude, empathy, and design scheme in a STEAM course: considering remote and close association. International Journal of Technology and Design Education. https://doi.org/10.1007/s10798-022-09801-x
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Journal of Digitalization in Physics Education

This work is licensed under a Creative Commons Attribution 4.0 International License.

