PENGEMBANGAN MEDIA BERBASIS KOMPUTER LECTORA INSPIRE DALAM PEMBELAJARAN SUBTEMA LINGKUNGAN SOSIALKU UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS III SEKOLAH DASAR

Authors

  • David Budi Irawan Universitas PGRI Palembang

DOI:

https://doi.org/10.26740/jrpd.v6n3.p188-197

Abstract

ABSTRACT

This research has the objective of producing a viable, effective and efficient computer based Lectora Inspire media used to improve the learning outcomes of third grade students. This type of research is the development of 4D (Four D Model) from Thiagarajan. The results show that the Lectora Inspire media is oriented towards a scientific approach worthy of use and dissemination. Judging from the implementation of learning process using Lectora Inspire media can be concluded practically used to improve the outcome of 3rd Grade student learning result. The result of pretest and posttest used to test the effectiveness through T-Test is known that the value of sig. (2-tailed) 0.000 <0,05, because the sig value. (2-tailed) 0.000 smaller 0.05 it can be concluded that there are differences in learning outcomes before and after being treated using computer-based media and it can be concluded that Ho is rejected, thus there are differences in student learning outcomes before and after treatment is given. Thus, it can be concluded that the use of Lectora Inspire Media in the learning process to improve the learning outcomes of third grade students is feasible, practical and effective for use in Social Science learning materials of ethnic and cultural diversity of the nation in Indonesia for 3rd Grade Elementary School.

Keywords: Feasibility, Lectora Inspire, Media, Practicality, Effectiveness.

 

ABSTRAK                                                                                         

Penelitian ini memiliki tujuan menghasilkan media berbasis komputer Lectora Inspire yang layak, efektif dan efisien digunakan untuk meningkatkan hasil belajar siswa Sekolah Dasar kelas III. Jenis penelitian ini adalah pengembangan 4D (Four D Model) Thiagarajan. Hasil penelitian menunjukkan media Lectora Inspire berorientasi pendekatan saintifik layak untuk digunakan serta disebarluaskan. Ditinjau dari ketelaksanaan Proses Pembelajaran menggunakan media Lectora Inspire dapat disimpulkan praktis digunakan untuk meningkatkan hasil belajar siswa kelas III SD. Hasil uji pretest dan posttest yang digunakan untuk menguji keefektifan melalui Uji-T yaitu diketahui bahwa nilai sig. (2-tailed) sebesar 0,000<0,05, karena nilai sig. (2-tailed) sebesar 0,000 lebih kecil 0,05 maka dapat disimpulkan bahwa ada perbedaan hasil belajar sebelum dan sesudah diberi perlakuan menggunakan media berbasis komputer maka dapat disimpulkan bahwa Hoditolak, dengan demikian terdapat perbedaan hasil belajar siswa sebelum dan sesudah diberikan perlakuan. Jadi, dapat disimpulkan bahwa penggunaan Media Lectora Inspire dalam proses pembelajaran untuk meningkatkan hasil belajar  siswa SD kelas III layak, praktis serta efektif digunakan dalam pembelajaran Ilmu Pengetahuan Sosial materi keberagaman suku dan budaya bangsa di Indonesia SD kelas III Sekolah Dasar.

Kata Kunci: Kelayakan, Lectora Inspire, Media, Kepraktisan, Keefektifan.

Author Biography

David Budi Irawan, Universitas PGRI Palembang

Program Studi Pendidikan Guru Sekolah Dasar

Universitas PGRI Palembang

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Published

2020-09-05

How to Cite

Irawan, D. B. (2020). PENGEMBANGAN MEDIA BERBASIS KOMPUTER LECTORA INSPIRE DALAM PEMBELAJARAN SUBTEMA LINGKUNGAN SOSIALKU UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS III SEKOLAH DASAR. Jurnal Review Pendidikan Dasar : Jurnal Kajian Pendidikan Dan Hasil Penelitian, 6(3), 188–197. https://doi.org/10.26740/jrpd.v6n3.p188-197
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