Student Creativity in Creating Geogebra Applet for Quadratic Function Material
DOI:
https://doi.org/10.26740/jomp.v5n2.p54-66Keywords:
creativity, creative process, geogebra applet, quadratic functionAbstract
This research aims to describe the creativity and creative process of students with high, medium, and low levels of creativity. This qualitative research involved 6 Senior High School students in grade XI, 2 students at each level of creativity. The data collection technique uses assignments to make Geogebra applets that are analyzed with document analysis methods and interviews related to students' creative processes that are analyzed with interactive models. The research results show that the Geogebra applets produced by students are different at each level. The higher the level, the Geogebra applets are the more complex in use of Geogebra tools, providing many elements of novelty from the examples given, relevant to the task, and effective in achieving the set goals. Furthermore, the student's creative process with the stages of synthesizing ideas, generating ideas, planning the ideas, and applying ideas at each level has a different process. High creativity students go through each creative process stage well and repeat several stages to produce the Geogebra applet as in the assignment. Meanwhile, students with medium and low creativity are not good at going through each stage of the creative process.
References
Astriani, M.M. (2020). Upaya Mengembangkan Kreativitas Mahasiswa Melalui Pembelajaran Model Project Based Learning. Jurnal PETIK, 6(1).
Fadlilah, C., Karim, K., & Hartono, S. (2021). Creative Thinking Ability of Visual-Dominant and Visual-Kinesthetic Students in Solving Statistics Problems. Journal of Mathematical Pedagogy (JoMP), 2(2), 40-51.
Hohenwarter, M. & Fuchs, K. (2004). Combination of dynamic geometry, algebra and calculus in the software system GeoGebra. Available at: https://www.researchgate.net/publication/228398347.
Kemendikbudristek. (2022). Capaian Pembelajaran Mata Pelajaran Matematika Tingkat Lanjut Fase F Untuk SMA/MA/Program Paket C 2.
Munandar, U. (1998). Kreativitas. Jakarta: Dian Rakyat.
Ni'mah, N., & Shodikin, A. (2022). Analysis Of Students' Creative Thinking In Solving Problems Opportunities Based On Students' Learning. Hipotenusa Journal of Research Mathematics Education (HJRME), 5(1), 1-11.
Partono, P., Wardhani, H. N., Setyowati, N. I., Tsalitsa, A., & Putri, S. N. (2021). Strategi meningkatkan kompetensi 4C (critical thinking, creativity, communication, & collaborative). Jurnal Penelitian Ilmu Pendidikan, 14(1), 41-52.
Rasnawati, A., Rahmawati, W., Akbar, P., & Putra, H. D. (2019). Analisis kemampuan berfikir kreatif matematis siswa SMK pada materi sistem persamaan linier dua variabel (SPLDV) di Kota Cimahi. Jurnal Cendekia: Jurnal Pendidikan Matematika, 3(1), 164-177.
Shodikin, A. (2015). Penggunaan Software Geogebra 3D dalam Beberapa Pemecahan Masalah Matematika Kalkulus Integral. Prosiding Seminar Nasional Matematika dan Pembelajarannya, 5, 119-132.
Setiyowati, Y., & Shodikin, A. (2022). Analysis of Student's Critical Thinking Ability in Solving HOTS (Higher-Order Thinking Skills) Problems with Creative Problem-Solving Model. Inspiramatika, 8(1), 13-20.
Wallas, G. (1926). The art of thought. New York: Harcourt, Brace & Jovanovich.
Wibowo, R.A. (2022). Pengembangan Model Pembelajaran Berbasis Discovery Learning Berbantuan Geogebra Applet Untuk Meningkatkan Kemampuan Berpikir Kreatif Siswa. (Doctoral dissertation, UNIMED).

