EKSPERIMEN MENINGKATKAN IDENTITAS KEWIRAUSAHAAN MAHASISWA DENGAN METODE BLACK BOX THINKING
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Abstract
Penelitian kuasi eksperimen ini memberikan sebuah treatment yang bertujuan untuk meningkatkan identitas kewirausahaan pada mahasiswa melalui proyek kewirausahaan yang telah dirancang. Penerapan Black Box Thinking dengan salah satu instrumen berupa Diary Observasi dilaksanakan dalam Proyek Kewirausahaan selama 60 hari. Kelompok eksperimen dalam penelitian ini adalah mahasiswa di kelas internasional dan kelas reguler Jurusan Pendidikan Ekonomi yang sedang menempuh matakuliah Kewirausahaan. Data diuji dengan Paired T-Test. Hasil penelitian menunjukkan bahwa kedua kelas eksperimen mengalami kenaikan identitas kewirausahaan yang signifikan. Penelitian ini menyarankan perbaikan desain pengajaran di kelas kewirausahaan dengan mempertimbangkan desain bisnis mahasiswa yang berkelanjutan.
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Melati, I. S., Farliana, N., & Raeni, R. (2019). EKSPERIMEN MENINGKATKAN IDENTITAS KEWIRAUSAHAAN MAHASISWA DENGAN METODE BLACK BOX THINKING. JURNAL EKONOMI PENDIDIKAN DAN KEWIRAUSAHAAN, 7(1), 5–18. https://doi.org/10.26740/jepk.v7n1.p5-18
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Burke, P. J. 2003. 'Relationships among multiple identities.' Advances in identity theory and research: 195-214. Springer.
Creswell, J. W. 2015. 'Educational research: Planning, conducting, and evaluating quantitative and qualitative research, enhanced pearson eText with loose-leaf version--access card package.' Pearson Education, Inc.
Erikson, E. & Cremers, A. 1989. Identitas dan siklus hidup manusia:(Bunga Rampai 1). PT Gramedia.
Giddens, A. 1991. Modernity and self-identity: Self and society in the late modern age. Stanford university press.
Govaerts, M. J., Van Der Vleuten, C. P., Schuwirth, L. W. & Muijtjens, A. M. 2005. 'The use of observational diaries in in-training evaluation: student perceptions.' Advances in Health Sciences Education, 10:3, 171-88.
Hogg, M. A. 2003. Social identity. Guilford Press.
Hogg, M. A. & Abrams, D. 1990. 'Social motivation, self-esteem and social identity.' Social identity theory: Constructive and critical advances, 28, 47.
Ilonen, S., Heinonen, J. & Stenholm, P. 2018. 'Identifying and understanding entrepreneurial decision-making logics in entrepreneurship education.' International Journal of Entrepreneurial Behavior & Research, 24:1, 59-80.
Koellinger, P. 2008. 'The relationship between technology, innovation, and firm performance”Empirical evidence from e-business in Europe.' Research policy, 37:8, 1317-28.
Mawhirter, D. A. & Garofalo, P. F. 2016. 'Expect the unexpected: Simulation games as a teaching strategy.' Clinical Simulation in Nursing, 12:4, 132-36.
Muus, R.1996. 'The contributions of Albert Banduras social cognitive theory to an understanding of adolescence. In Theories of Adolescence', pp. 281-309.
Navis, C. & Glynn, M. A. 2011. 'Legitimate distinctiveness and the entrepreneurial identity: Influence on investor judgments of new venture plausibility.' Academy of Management Review, 36:3, 479-99.
Newbery, R., Lean, J., Moizer, J. & Haddoud, M. 2018. 'Entrepreneurial identity formation during the initial entrepreneurial experience: The influence of simulation feedback and existing identity.' Journal of Business Research, 85, 51-59.
Syed, M. 2015. Black Box Thinking: Why Most People Never Learn from Their Mistakes--But Some Do. Penguin.
Zulfiqar, S., Sarwar, B., Aziz, S., Ejaz Chandia, K. & Khan, M. K. 2018. 'An Analysis of Influence of Business Simulation Games on Business School Students Attitude and Intention Toward Entrepreneurial Activities.' Journal of Educational Computing Research, 0735633117746746.