The Influence of the Dolanan Monopoli Game on Increasing Interest in Learning Javanese Script Based on the User Experience Questionnaire
DOI:
https://doi.org/10.26740/ijlwe.v1n2.p64-69Keywords:
Learning Interest, Javanese Language, User Experience QuestionnaireAbstract
The decline in interest in learning the Javanese language among the younger generation poses a serious challenge to the preservation of Javanese language and culture. Innovations in digital educational media are necessary to attract their interest, one of which is through the educational game Dolanan Monopoli. This study aims to analyze the influence of the game on interest in learning the Javanese language using the User Experience Questionnaire (UEQ). This study used descriptive quantitative research method, involving 50 respondents who played Dolanan Monopoli and completed the UEQ, covering six dimensions: attractiveness, clarity, efficiency, accuracy, stimulation, and novelty. The results of this study showed a significant increase in the average interest score for learning the Javanese language, rising from 2.7 before playing to 4.3 after playing. Paired t-test statistics indicated a significant difference (p < 0.05), suggesting a positive contribution of Dolanan Monopoli in increasing interest in learning the Javanese language. These findings demonstrate that Dolanan Monopoli has the potential to become an effective interactive learning medium for the preservation of the Javanese language among the younger generation. Development recommendations include adding more in-depth learning features and collaborating with educational institutions for broader implementation. This study contributes to the field of language learning by demonstrating that user experience plays a critical role in enhancing learning interest, particularly through interactive game-based media designed for cultural preservation.
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