PENGEMBANGAN MULTIMEDIA PEMBELAJARAN UNTUK PESERTA DIDIK DI TINGKAT TAMAN KANAK-KANAK

Authors

  • Ida Ariyanti TK Bunga Bangsa

Keywords:

Learning Media, Kindergarten, Development

Abstract

In line with that, improvements and adjustments to the national curriculum continue to be developed in accordance with the times. The dynamics of education today are marked by a renewal and transformation of thinking about the nature of learning as an active, interactive, and constructive process. The central point of each learning event lies in students’ success in organizing their experiences, developing thinking, and implementing their knowledge in everyday life. The developer uses the Lee & Owens development model in this development research. The Lee & Owens development model has five stages carried out by the developer. The five stages proposed by Lee & Owens are (1) Analysis Phase, (2) Design Phase, (3) Development Phase, (4) Implementation Phase, (5) Evaluation Phase (Evaluation The developer uses the Lee & Owens development model in this development research model. Lee & Owens development model is a development model to create a learning prototype using multimedia. From the results of expert trials and field cpba tests, it can be concluded that the developed multimedia is valid and feasible to use

References

Agustin, A. N., & Kurniawan, A. W. (2021). Pengembangan Media Pembelajaran Variasi Permainan Senam Lantai Berbasis Aplikasi Articulate Storyline. Sport Science and Health, 3(6). https://doi.org/10.17977/um062v3i62021p369-380

Baharuddin, M. R. (2021). Adaptasi Kurikulum Merdeka Belajar Kampus Merdeka (Fokus: Model MBKM Program Studi). Jurnal Studi Guru Dan Pembelajaran, 4(1), 195–205. https://doi.org/10.30605/JSGP.4.1.2021.591

Cahyati, N. (2018). Penggunaan Media Audio Visual Terhadap Karakter Tanggung Jawab Anak Usia 5-6 Tahun. Jurnal Golden Age, 2(02), 75. https://doi.org/10.29408/goldenage.v2i02.1033

Chauca, M., Phun, Y., Curro, O., Chauca, C., Yallico, R., & Quispe, V. (2021). Disruptive innovation in active activity-based learning methodologies through digital transformation. International Journal of Information and Education Technology, 11(4). https://doi.org/10.18178/ijiet.2021.11.4.1512

Dewi, S. R., & Haryanto, H. (2019). Pengembangan multimedia interaktif penjumlahan pada bilangan bulat untuk siswa kelas IV sekolah dasar. Premiere Educandum : Jurnal Pendidikan Dasar Dan Pembelajaran, 9(1), 9. https://doi.org/10.25273/pe.v9i1.3059

Faqih, A., & Pratama, F. A. (2019). Pengembangan Adaptive Learning Berbasis Multimedia 3D Materi Sistem Bilangan Real. Prosiding Seminar Nasional Unimus, 2(0). Retrieved from https://prosiding.unimus.ac.id/index.php/semnas/article/view/381

Fratiwi, N. J., Samsudin, A., Ramalis, T. R., Saregar, A., Diani, R., Irwandani, … Ravanis, K. (2020). Developing memori on Newton’s laws: For identifying students’ mental models. European Journal of Educational Research, 9(2). https://doi.org/10.12973/eu-jer.9.2.699

Gunawan, F., Soepriyanto, Y., & Wedi, A. (2020). Pengembangan Multimedia Drill And Practice Meningkatkan Kecakapan Bahasa Jepang Ungkapan Sehari-Hari. JKTP: Jurnal Kajian Teknologi Pendidikan, 3(2). https://doi.org/10.17977/um038v3i22020p187

Halim, F. A., Wan Muda, W. H. N., Zakaria, N., & Samad, N. H. B. A. (2020). The potential of using augmented reality (AR) technology as learning material in TVET. Journal of Technical Education and Training, 12(1 Special Issue). https://doi.org/10.30880/jtet.2020.12.01.012

Isnaeni, I., & Agustina, Y. (2018). AN INCREASE IN LEARNING OUTCOME STUDENTS IS THROUGH THE DEVELOPMENT OF ARCHIVE E-MODULE BASED ON THE FLIPBOOK WITH DISCOVERY LEARNING MODEL. Jurnal Pendidikan Bisnis Dan Manajemen, 4(3). https://doi.org/10.17977/um003v4i32018p125

Jawab, T., Anak, P., & Dini, U. (2020). PENERAPAN PEMBELAJARAN COOPERATIVE LEARNING TIPE JIGSAW UNTUK MENGEMBANGKAN.

Khamparia, A., & Pandey, B. (2017). Impact of interactive multimedia in E-learning technologies: Role of multimedia in E-learning. Enhancing Academic Research With Knowledge Management Principles, 199–227. https://doi.org/10.4018/978-1-5225-2489-2.CH007

Kristanto, A., Sulistiowati, & Pradana, H. D. (2021). Brain-Based Online Learning Design in The Disruptive Era for Students in University. Journal of Educational and Social Research, 11(6), 277. https://doi.org/10.36941/jesr-2021-0147

Kurniati, A., Jannah, N., & Fitraini, D. (2021). Pengaruh Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournaments Terhadap Pemahaman Konsep Matematis Berdasarkan Kemandirian Belajar Siswa. JURING (Journal for Research in Mathematics Learning), 4(1), 51–62. https://doi.org/10.24014/JURING.V4I1.11334

Lestiyanawati, R. (2020). The Strategies and Problems Faced by Indonesian Teachers in Conducting e-learning during COVID-19 Outbreak. CLLiENT (Culture, Literature, Linguistics, and English Teaching), 2(1). https://doi.org/10.32699/cllient.v2i1.1271

Lim, S. L., & Yeo, K. J. (2021). A systematic review of the relationship between motivational constructs and self-regulated learning. International Journal of Evaluation and Research in Education, 10(1). https://doi.org/10.11591/IJERE.V10I1.21006

Martins, B. R., Jorge, J. A., & Zorzal, E. R. (2021). Towards augmented reality for corporate training. Interactive Learning Environments, 0(0), 1–19. https://doi.org/10.1080/10494820.2021.1879872

Nikolawatin, Z., Setyosari, P., & Ulfa, S. (2019). PENGEMBANGAN MEDIA TUTORIAL BAHASA ISYARAT UNTUK SISWA TUNARUNGU SLB BC KEPANJEN. JINOTEP (Jurnal Inovasi Dan Teknologi Pembelajaran) Kajian Dan Riset Dalam Teknologi Pembelajaran, 6(1). https://doi.org/10.17977/um031v6i12019p015

Nisa’, L. (2020). Pemanfaatan Teknologi Dalam Pendidikan Anak Usia Dini. ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal, 8(1), 1. https://doi.org/10.21043/thufula.v8i1.6283

Octafiana, W., Ekosusilo, M., & Subiyantoro, S. (2018). Pengembangan Multimedia Interaktif Pada Materi Pesawat Sederhana Untuk Siswa Sekolah Dasar. Jurnal Komunikasi Pendidikan, 2(2), 168. https://doi.org/10.32585/jkp.v2i2.131

Pendekatan, D., Model, P., Yang, M., & Siswa, A. (2017). PENDEKATAN DAN MODEL PEMBELAJARAN YANG MENGAKTIFKAN SISWA. EDURELIGIA: Jurnal Pendidikan Agama Islam, 1(1), 45–62. https://doi.org/10.33650/EDURELIGIA.V1I2.45

Pradana, H. D., & Kuswandi, D. (2018). Augmented Reality Learning Materials for Motion Picture Making Subject. 6(3), 108–114. Retrieved from http://journal.um.ac.id/index.php/jph/article/view/11810

Pujilestari, Y. (2020). Dampak Positif Pembelajaran Online Dalam Sistem Pendidikan Indonesia Pasca Pandemi Covid-19. Adalah, 4(1), 49–56. Retrieved from http://journal.uinjkt.ac.id/index.php/adalah/article/view/15394/7199

Rahardjo, T., Degeng, N., & Soepriyanto, Y. (2019). PENGEMBANGAN MULTIMEDIA INTERAKTIF MOBILE LEARNING BERBASIS ANRDROID AKSARA JAWA KELAS X SMK NEGERI 5 MALANG. Jurnal Kajian Teknologi Pendidikan. https://doi.org/10.17977/um038v2i32019p195

Sadikin, A., & Hamidah, A. (2020). Pembelajaran Daring di Tengah Wabah Covid-19. Biodik, 6(2), 109–119. https://doi.org/10.22437/bio.v6i2.9759

Sintya, Y. R., Sutadji, E., & Djatmika, E. T. (2020). Pengembangan Multimedia Interaktif pada Pembelajaran Tematik Kelas V Sekolah Dasar. Jurnal Pendidikan: Teori, Penelitian, Dan Pengembangan, 5(8). https://doi.org/10.17977/jptpp.v5i8.13905

Solodikhina, M. V., & Solodikhina, A. A. (2019). Development of critical thinking of master’s degree students using stem cases. Obrazovanie i Nauka, 21(3). https://doi.org/10.17853/1994-5639-2019-3-125-153

Sumbawati, M. S., Munoto, Basuki, I., Ismayati, E., & Rijanto, T. (2020). Student Learning Independence in Online Learning Depends on Motivation. https://doi.org/10.2991/aer.k.201124.062

Tambunan, S. A. (2021). ANALISA KEBUTUHAN PENGEMBANGAN MEDIA PEMBELAJARAN PADA MATA PELAJARAN KONSTRUKSI DAN UTILITAS GEDUNG DI KELAS DESAIN PERMODELAN DAN INFORMASI BANGUNAN SMK NEGERI 1 PERCUT SEI TUAN. Jurnal Pendidikan Teknik Sipil, 3(1), 23–27. https://doi.org/10.21831/JPTS.V3I1.41883

Wahyugi, R., & Fatmariza, F. (2021). Engembangan Multimedia Interaktif Menggunakan Software Macromedia Flash 8 Sebagai Upaya Meningkatkan Motivasi Belajar Siswa Sekolah Dasar. Edukatif: Jurnal Ilmu Pendidikan, 3(3), 791–800.

Ziaurrahman, Z., & Surjono, H. D. (2017). Pengembangan e-learning adaptif pada mata pelajaran Pendidikan Agama Islam untuk kelas X SMA. Jurnal Inovasi Teknologi Pendidikan, 4(2), 119–129. https://doi.org/10.21831/JITP.V4I2.10458

Published

2022-04-20
Abstract View: 52