Experimental Study of The Use of Spiderman Game Media (Spinner of Education for Mankind) In Learning Sociology for Improving Student Learning Outcomes

Authors

  • Anna Rusmiyati SMAN 1 Pulung, Ponorogo

DOI:

https://doi.org/10.26740/metafora.v4n1.p1-12

Keywords:

Experimental study, Spiderman game, Media

Abstract

The aim of this research is to: (1) be able to vary the methods of learning in the classroom, (2) create fun and enjoyable learning by using spiderman games. That way it can make it easier to understand and comprehend learning material so that it improves student learning outcomes in sociology subjects at SMA Negeri 1 Pulung. This study uses a quasi experimental design method (quasi-experimental) with a form of nonequivalent control group design. The population in this study were students of class XI IPS (social science) 1 and XI IPS (social science) 3 of SMA Negeri 1 Pulung, totaling 68 students. The sample used in this study was the entire population, namely two classes from class XI of the IPS (social science) program. All class, divided to, one class is grouped into an experimental class (35 students) and another class as a control class (33 students). The experimental class applies the "spiderman" learning media and the control class applies the power point learning media. This research data collection using tests and documentation. Data collected are pre-test and post-test. Data analysis techniques using quantitative descriptive. The results showed that: (1) based on the results of the calculation at the time of the pretest compared to the post test showed that the learning outcomes of the experimental class students increased from 45.16% to 80.7% who passed the KKM (minimum completeness criteria), while the learning outcomes of the control class from 20% when the pretest becomes 50% at the post test. Based on these results show evidence that learning media "spiderman" is better than learning media power point, (2) learning media "spiderman" has a significant influence on learning outcomes of students of class XI IPS (social science) in SMA Negeri 1 Pulung that is equal to 35.54%. With a positive number which means that the average post test value of the experimental class is greater than the control class. This shows that the learning media "spiderman" has an influence on improving student learning outcomes in sociology subjects.


References

Banks, James. A. 1990. Teaching Strategies For The Social Studies (Inquiry, Valuing, And Decision Making). Longman. New York and London

Degeng, I Nyoman Sudana.2008. Teori Pembelajaran 2 ( terapan ). Hand Book . Program Pasca Sarjana. Universitas Kanjuruhan Malang.

Degeng, I Nyoman Sudana.2005. Teori Pembelajaran 1: Taksonomi variabel. Hand Book . Program Pasca Sarjana. Universitas Kanjuruhan Malang

Arief S. Sadiman, et al. 2012. Educational Media. Jakarta: PT. Raja Grafindo Persada

Cecep Kustandi & Bambang Sutjipto. 2013. Learning Media; Manual and Digital. Bogor: Ghalia Indonesia

Creswell, John W. 2014. Research Design, Qualitative, Quantitative, and Mixed Methods Approaches. Translator Achmad Fawaid. Yogyakarta: Student Library

Dimyati and Mudjiono. 2009. Learning and Learning. Jakarta: Rineka Cipta, 2009

Emzir 2012. Quantitative and Qualitative Education Research Methodology. Jakarta: Rajawali Pers

Hujair A.H. Sanaky 2013. Interactive-Innovative Learning Media. Yogyakarta: Kaukaba In the middle

Indriana, Dina. 2011. Variety of Teaching Media Aids. Yogyakarta: DIVA Press

Kun Maryati / Juju Suryawati. 2017. Book Sociology of Social Sciences Specialization Group for SMA / MA Class XI. Jakarta: Esis

Lia Candra Rufikasari. 2016. Sociology Student Book Specialization in Social Sciences for SMA / MA XI. Surakarta: CV Mediatama

Purwanto. 2009. Evaluation of Learning Outcomes. Yogyakarta: Student Library

Sri Subekti, 2018. Printing Smart Generation Through Critical Thinking Learning. Surabaya: CV. Copyright Media Education

Sri Subekti, 2018. Becoming a Productive Innovative Teacher: A Guide to Designing Innovative-Productive Learning in accordance with the 2013 Curriculum. Surabaya: CV Cipta Media Education

Sugiyono 2011. Statistics for Research. Bandung: CV. Alfabeta

Sugiyono 2014. Educational Research Methods (Quantitative, Qualitative Approach, and R&D). Bandung: CV. Alfabeta

Suharsimi Arikunto. 2013. Basics of Educational Evaluation. Jakarta: PT. Earth Literacy

Sutrisno Hadi. (2015). Statistics. Yogyakarta: Student Library

Trianto Ibnu Badar Al-Tabany, 2014. Designing Innovative, Progressive, and Contextual Learning Models. Jakarta: Learning and Learning: Oriented Education Process Standards. Jakarta: PT Kharisma Putra Utama

https://m.detik.com/health/berita-detikhealth/d-3495507/begini-cara-pakai-fidget-spinner-mainan-kekinian-untuk-kendalikan-stres

http://www.livescience.com/58916-fidget-spinner-faq.htm

Downloads

Published

2021-03-13
Abstract views: 205 , PDF Downloads: 166