USING QUIZZIZ APP TO CREATE AN ACTIVE CLASSROOM IN MATHEMATICS LEARNING IN ELEMENTARY SCHOOL
DOI:
https://doi.org/10.26740/jp.v9n1.p45-53Kata Kunci:
Quizziz application, Mathematics learning, Active classes, Elementary schoolAbstrak
Penelitian ini bertujuan untuk mengetahui bagaimana kondisi pembelajaran saat penggunaan aplikasi Quizziz terhadap pembelajaran Matematika di SD. ruang lingkup penelitian ini fokus pada siswa dan guru. Penelitian ini menggunakan pendekatan kualitatif, data kualitatif berupa hasil informasi wawancara dan hasil observasi yang dilakukan teknik pengumpulan data kualitatif yang digunakan di antaranya: Wawancara dan Dokumentasi. Adapun teknik pengumpulan data pada data hasil wawancara, peneliti mendeskripsikan hasil wawancara berbentuk deskriptif. Peneliti menggunakan teknik analisis data menggunakan teori Milles dan Huberman yaitu kondensasi data, penyajian data, dan simpulan data. Lokasi penelitian ini dilakukan pada salah satu Sekolah Dasar di Yogyakarta, dengan melibatkan satu orang guru sebagai narasumber. Faktor-faktor yang mempengaruhi pembelajaran ada dua diantaranya dari dalam diri dan dari luar diri. Dari luar diri berupa media pembelajaran yang digunakan salah satunya seperti aplikasi Quizziz. Aplikasi Quizziz merupakan alat web yang berisi kuis interaktif yang memuat konten edukatif disajikan dengan tampilan yang menarik. Pembelajaran matematika merupakan pembelajaran yang abstrak sehingga membutuhkan media untuk memperjelas simbol atau angka yang dimaksudkan, dengan begitu aplikasi Quizziz dapat membantu dalam mempermudah pembelajaran Matematika dengan berbagai fitur yang menarik.
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