PENGEMBANGAN MEDIA PERMAINAN PUZZLE BERBASIS ANDROID UNTUK MATERI PECAHAN KELAS III SD
Kata Kunci:
Media Permainan, Puzzle, Android, ADDIE, Matematika, PecahanAbstrak
Penelitian dan pengembangan ini bertujuan untuk menghasilkan produk dan mengetahui kelayakan media permainan puzzle berbasis Android untuk materi pecahan kelas III SD. Penelitian ini dilakukan di lingkungan rumah peneliti yaitu, RW 001, Kelurahan Jakamulya, Kecamatan Bekasi Selatan, Kota Bekasi. Metode penelitian yang digunakan adalah metode penelitian dan pengembangan (R&D) dengan model pengembangan ADDIE (Analysis, Design, Development, Implementation dan Evaluation). Teknik pengumpulan data menggunakan observasi, wawancara dan kuesioner. Data dianalisis menggunakan model analisis Miles dan Huberman. Responden dalam pengembangan ini yaitu satu dosen ahli materi, satu dosen ahli media, satu dosen ahli bahasa dan Siswa kelas III di lingkungan RW 001, Kelurahan Jakamulya, Kecamatan Bekasi Selatan, Kota Bekasi. Hasil uji coba pengembangan media permainan puzzle berbasis Android kepada tiga ahli (expert review) diperoleh nilai rata-rata 88% atau media masuk ke dalam kategori sangat baik. Selain itu hasil dari tahap uji coba One to One sebesar 95% dan Small Group sebesar 98%. Merujuk pada hasil analisis data model Miles dan Huberman, media permainan puzzle berbasis Android merupakan produk yang valid dan layak digunakan pada pembelajaran matematika di kelas III Sekolah Dasar.
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