LEARNING MEDIA DESIGN USING SMART APPS CREATOR (SAC) IN THE AGRIFISH LEARN APPLICATION

Authors

  • Guntur Azhuri Tubagus Universitas Pendidikan Indonesia
  • Rachel Merry Grace Hutabarat Universitas Pendidikan Indonesia
  • Ghina Oktaviana Putri Universitas Pendidikan Indonesia
  • Nabilla Febrianty Sukma Universitas Pendidikan Indonesia

Keywords:

Interactive Applications, Learning Media, Navigation

Abstract

This study aims to develop an interactive digital learning medium called Agrifish Learn, which is specifically designed for vocational high school students in freshwater aquaculture agribusiness. This application was created using Smart Apps Creator (SAC) with a flowchart and storyboard approach to design navigation and visual and audio displays. The development model used is ADDIE, which includes the stages of needs analysis, interface design, content development, implementation, and evaluation through trials with ten vocational high school students. The resulting media consists of two main features: Material Pool and Quiz Pool, which present material and evaluation interactively. The results of the trials show that this media is easy to use, interesting, and helps students understand the material better.

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Published

2025-10-30

How to Cite

Tubagus, G. A., Hutabarat, R. M. G., Ghina Oktaviana Putri, & Sukma, N. F. (2025). LEARNING MEDIA DESIGN USING SMART APPS CREATOR (SAC) IN THE AGRIFISH LEARN APPLICATION. Educational Technology Journal, 5(2), 48–53. Retrieved from https://journal.unesa.ac.id/index.php/etj/article/view/41383
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