DESAIN BAHAN AJAR HANDOUT QR CODE MATERI KEHIDUPAN MESOLITIK GUA LAWA SAMPUNG

Authors

  • Nurul Nurul Hidayati Universitas Negeri Malang
  • Blasius Suprapta Universitas Negeri Malang
  • Wahyu Djoko Sulistyo Universitas Negeri Malang

DOI:

https://doi.org/10.26740/jp.v6n1.p50-57

Keywords:

handout QR Code, kehidupan mesolitik, gua lawa sampung, pembelajaran sejarah

Abstract

The design of QR Code handout teaching materials is the concept of combining the use of smartphones with teaching materials that contain material about the history of the mesolithic life of Lawa Sampung Cave. The purpose of designing this QR Code handout is to provide teaching materials as a companion book to make it easier for students to understand the material of Mesolithic Life in Lawa Cave. This is based on the finding that students do not understand the material of the mesolithic era and the limited learning resources used. The hypothesis of this study is that the design of QR Code handout teaching materials is effectively used to support the learning process. Researchers in conducting research using research and development designs. The instrument used to measure the research variables was a questionnaire given to class X students. Research respondents The instrument used was 40 students. The research was conducted at SMAN 1 Sampung Ponorogo, East Java. Data analysis techniques used qualitative and quantitative data. Based on the results of the analysis, it can be concluded that teaching materials that can be accessed via a smartphone are needed so that they can support student learning.

Author Biographies

Nurul Nurul Hidayati, Universitas Negeri Malang

Mahasiswa Jurusan Sejarah Univeritas Negeri Malang

Blasius Suprapta , Universitas Negeri Malang

Universitas Negeri Malang, Malang

References

<p>Akbar, S. (2017). <em>Instrumen Perangkat Pembelajaran</em>. Remaja Rosdakarya.</p><p>Amaliah, I., &amp; Sudihartinih, E. (2019). <em>PENGEMBANGAN BAHAN AJAR KONSEP PECAHAN BERBANTUAN MULTIMEDIA UNTUK MENINGKATKAN KEMAMPUAN PEMAHAMAN MATEMATIS SISWA DI SEKOLAH INKLUSI</em>. <em>04</em>, 5.</p><p>Aman. (2011). <em>Model  Evaluasi Pembelajaran Sejarah</em>. Ombak.</p><p>Erdbrink, D. P. (1954). Mesolithic Remains of the Sampung Stage in Java: Some Remarks and Additions. <em>Southwestern Journal of Anthropology</em>, <em>10</em>(3), 294303. https://doi.org/10.1086/soutjanth.10.3.3629132</p><p>Handarini, O. I. (2020). Pembelajaran Daring Sebagai Upaya Study From Home (SFH) Selama Pandemi Covid 19. <em>Jurnal Pendidikan Administrasi Perkantoran (JPAP)</em>, <em>8</em>(3), 496503.</p><p>Herimanto. (2015). <em>Sejarah Indonesia Masa Praaksara</em>. Ombak.</p><p>Hikmah, N. (2016). <em>Pengembangan Bahan Ajar Handout Sejarah Indonesia Pokok Materi Peristiwa Sekitar Proklamasi dan Peranan Ulama di MA Nu Mu allimat Kudus</em>. http://lib.unnes.ac.id/27154/1/3101412072.pdf</p><p>Jatmiko. (2019). <em>Sampung Bone Industries: Budaya Alat Tulang di Situs Gua Lawa</em>. Pusat Penelitian Arkeologi Nasional.</p><p>Lai, H.-C., Chang, C.-Y., Wen-Shiane, L., Fan, Y.-L., &amp; Wu, Y.-T. (2013). The implementation of mobile learning in outdoor education: Application of QR codes. <em>British Journal of Educational Technology</em>, <em>44</em>(2), E57E62.</p><p>Muzdalifah, C. (2020). Pengembangan e-handout android dampak krisis ekonomi terhadap pertanian apel di Poncokusumo (1997-1998) untuk kelas XII SMAN 1 Tumpang Malang / Chusnul Muzdalifah. <em>SKRIPSI Mahasiswa UM</em>, <em>0</em>(0), Article 0. http://mulok.library.um.ac.id/index3.php/102000.html</p><p>Nugraha, M. P. (2011). <em>Pengembangan Aplikasi QR Code Generator dan QR Code Reader dari Data Berbentuk Image</em>. 8.</p><p>Prastowo, A. (2015). <em>Panduan Kreatif Membuat Bahan Ajar Inovatif. Menciptakan Metode Pembelajaran yang Menarik dan Menyenangkan</em>. DIVA Press.</p><p>Rahmawati, M. (2019). Guru sebagai fasilitator dan efektivitas belajar siswa. <em>Jurnal Pendidikan Manajemen Perkantoran (JPManper)</em>, <em>4</em>(1), 4954. https://doi.org/10.17509/jpm.v4i1.14954</p><p>Randa, Z., Sapto, A., &amp; Suprapta, B. (2020). Pemanfaatan Museum Keraton Sambaliung untuk Meningkatkan Pemahaman Sejarah Siswa. <em>Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan</em>, <em>5</em>(4), 493497. https://doi.org/10.17977/jptpp.v5i4.13367</p><p>Sayono, J. (2013). Pembelajaran Sejarah di Sekolaah: Dari Pragmatis ke Idealis. <em>Jurnal Sejarah Dan Budaya</em>, <em>7</em>(1), 917. https://doi.org/10.17977/sb.v7i1.4733</p><p>Setyaningsih, V. I., Putri, N. J. S., Sari, O. P., &amp; Huda, M. (2020). MENINGKATKAN EFEKTIFITAS HASIL BELAJAR SISWA MELALUI SISTEM PENDIDIKAN 4 JAM PEMBELAJARAN PADA JENJANG SMA. <em>JP (Jurnal Pendidikan)¯: Teori dan Praktik</em>, <em>5</em>(1), Article 1. https://doi.org/10.26740/jp.v5n1.p%p</p><p>Soejono, R. P. (2010). <em>Sejarah Nasional Indonesia Jilid 1</em>. Balai Pustaka.</p><p>Soekmono, R. (1973). <em>Pengantar Sejarah Kebudayaan Indonesia 1</em>. Kanisius.</p><p>Sugiyono. (2016). <em>Metode Penelitian Pendidikan: Pendekatan Kuantitatif, Kualitatif, dan R&amp;D</em>. Penerbit Alfabeta.</p><p>Sulaiman, S. (2012). PENDEKATAN KONSEP DALAM PEMBELAJARAN SEJARAH. <em>Jurnal Sejarah Lontar</em>, <em>9</em>(1), 921. https://doi.org/10.21009/LONTAR.091.2</p><p> <strong></strong></p>

Downloads

Published

2022-11-02

How to Cite

Hidayati, N. N., Suprapta , B., & Sulistyo, W. D. (2022). DESAIN BAHAN AJAR HANDOUT QR CODE MATERI KEHIDUPAN MESOLITIK GUA LAWA SAMPUNG. JP (Jurnal Pendidikan) : Teori Dan Praktik, 6(1), 50–57. https://doi.org/10.26740/jp.v6n1.p50-57
Abstract views: 173 , PDF Downloads: 310