Training on Game-Based Learning Implementation as an Effort to Develop Holistic Students for Teachers at Elementary School

Authors

  • Muhamad Afifuddin Ghozali Universitas Negeri Surabaya, East Java
  • Vivi Astuti Nurlaily Universitas Negeri Surabaya, East Java
  • Monica Widyaswari Universitas Negeri Surabaya, East Java
  • Arqoma Nurveda Carreza Universitas Negeri Surabaya, East Java
  • Mohd Aziz Zulazmi Mental Health Care, Singapore

Keywords:

Game-Based Learning, Holistic Student, Elementary School

Abstract

Educational transformation in the digital age requires teachers to be able to innovate in creating interactive, meaningful learning processes that are oriented towards the comprehensive development of students' potential. One approach that is relevant to these needs is Game-Based Learning (GBL), which is a game-based learning model for developing the cognitive, social, emotional, and moral aspects of students. This Community Service Activity (PKM) took the form of Training on the Implementation of Game-Based Learning for Teachers at SDN Nongkojajar 1 Pasuruan City, which aimed to improve teachers' competence in utilizing digital learning technology. Held in a classroom at SDN Nongkojajar 1 Pasuruan City, the training lasted for one day and was attended by 15 teachers. The training material covered understanding the concept of “Holistic Students,” designing game-based learning media through the Spatial.io platform, and integrating Artificial Intelligence (AI) to support the learning process. The results of the activity showed an increase in teachers' ability to design and implement game-based learning effectively. Additionally, this training fostered teachers' motivation to continue innovating and developing adaptive learning to produce holistic students amid the educational needs of the 21st century.

Published

2025-12-31
Abstract views: 0