Siregar, N. C., Roslinda Rosli, Warsito Warsito, & Aris Gumilar. (2026). Impact of a STEAM-SDGs-Based Virtual Reality Mathematics Learning Model on Students’ Critical Thinking and Creativity. STEAM Journal For Elementary School Education, 2(01), 63–78. https://doi.org/10.26740/sjese.2.01.2026.4