GERAK DIGITAL SILAT TUO MINANGKABAU MELALUI PEMANFAATAN TEKNOLOGI MOTION CAPTURE

Authors

DOI:

https://doi.org/10.26740/jsm.v2n2.p109-120

Keywords:

minangkabau, motion capture, pencak silat, , teknokultur

Abstract

Pemanfaatan teknologi motion capture untuk pelestarian, pendidikan  dan pertunjukan seni beladiri pencak silat saat ini belum banyak dilakukan. Penelitian ini mencoba untuk medokumentasikan gerak pencak silat nusantara Silat Tuo (Silat Harimau) dari Minangkabau, dan mengeksplorasi kemungkinan penggunaannya untuk pertunjukan. Dengan adanya database mengenai gerakan silat ini, maka gerakan silat bisa dipelajari tanpa kendala waktu dan tempat, serta bisa meminimalisasi biaya untuk sebuah produksi pertunjukan. Dalam penelitian ini pengumpulan data akan dilakukan melalui pengambilan data gerak sejumlah jurus Silat Tuo Minangkabau. Data yang diperoleh akan aplikasikan pada model tiga dimensi dan dianalisis secara kualitatif.

References

<p>Andreas Aristidou, Panayiotis Charalambous, Yiorgos Chrysanthou, "Emotion analysis and classification: Understanding the performers emotions using the LMA entities", Computer Graphics Forum, Volume 34, Issue 6, pages 262276, September 2015.</p><p> </p><p>Creswell, John, W., (2016), Research Design, Pendekatan Metode Kualitatif, Kuantitatif, dan Campuran, Yogyakarta, Pustaka Pelajar</p><p> </p><p>Desmond, Jane S. (1997). Meaning in Motion: New Cultural Studies of Dance (Post Contemporary Interventions). ED. New York: Duke University Press.</p><p> </p><p>Djelantik, A.A.M (2001), Estetika Sebuah Pengantar, Bandung, MSPI (Masyarakat Seni Pertunjukan Indonesia).</p><p> </p><p>Flick, Uwe; Steinke, Ines; Kardoff, Ernst (2017), Buku Induk Penelitian Kualitatif, Paradigma, Teori, Metode, Prosedur, dan Praktik, Yogyakarta, Cantrik Pustaka</p><p> </p><p>Fuery, Kelli. (2009). New Media: Culture and Image. New York: Palgrave Macmillan.</p><p> </p><p>Hashia, S., Tokunagaa, Y., Yabukamib, S., Kohnob, T., Ozawab, T., Okazakia, Y.,</p><p>Ishiyamab, K., Arai, K.I. (2005). Wireless motion capture system using magnetically coupled LC resonant marker. Journal of Magnetism and Magnetic Materials 290291 (2005) 13301333</p><p> </p><p>Hayles, N. Katherine. (1999). How We Became Post Human: Virtual Bodies in Cybernetics, Literature, and Informatics. Chicago: Chicago Univ. Of Chicago Press.</p><p> </p><p>Kitagawa, Midori and Windsor, Brian (2008), MoCap for Artists, Oxford: Elsevier.</p><p> </p><p>Kriswanto, Erwin S. (2015). Pencak Silat. Yogyakarta: Pustaka Baru Press.</p><p> </p><p>Laumond, J.-P., and N. Abe (eds.), Dance Notations and Robot Motion, Springer Tracts in Advanced Robotics 111, DOI 10.1007/978-3-319-25739-6_10</p><p> </p><p>Liu, Xuecheng., Mao, Tianlu., Xia, Shihong., Yu, Yong., Wang, Zhaoqi. 2008. Facial animation by optimized blendshapes from motion capture data. COMPUTER ANIMATION AND VIRTUAL WORLDS. Comp. Anim. Virtual Worlds 2008; 19: 235245. Published online 6 August 2008 in Wiley InterScience (www.interscience.wiley.com) DOI: 10.1002/cav.248</p><p> </p><p>Maryono, Oong. (2000). Pencak Silat: Merentang Waktu. Yogyakarta: Galang.</p><p> </p><p>Mirzoeff N. (1999). An Introduction to Visual Culture. - London: Routledge.</p><p> </p><p>Moeslund, Thomas B., Granum, Erik. (2001). A Survey of Computer Vision-Based             Human Motion Capture. Computer Vision and Image Understanding 81, 231268             (2001) DOI: 10.1006/cviu.2000.0897,  <a href="http://www.idealibrary.com/">http://www.idealibrary.com</a></p><p> </p><p>Moeslund, Thomas B., Hilton, Adrian., Kruger, Volker. (2006). A survey of advances in vision-based human motion capture and analysis. Computer Vision and Image Understanding 104 (2006) 90126</p><p> </p><p>Notosoejitno. (1999). Khazanah Pencak Silat. Jakarta: Sagung Seto.</p><p> </p><p>Palmer, Richard, E., (1969), Hermeneutika Teori Baru Mengenai Interpretasi, Yogyakarta, Pustaka Pelajar</p><p> </p><p>Pettre, Julien., Laumond, Jean-Paul., (2006). A motion capture-based control-space approach for walking mannequins. COMPUTER ANIMATION AND VIRTUAL WORLDS Comp. Anim. Virtual Worlds 2006; 17: 109126 Published online 8</p><p>February 2006 in Wiley InterScience www.interscience.wiley.com). DOI: 10.1002/cav.76</p><p> </p><p>Piliang, Yasraf, A., (1998), Sebuah Dunia yang Dilipat, Bandung: Mizan.</p><p> </p><p>Rahmatalla, S. (2008). Three-dimensional motion capture protocol for seated operator in whole body vibration, International Journal of Industrial Ergonomics 38 (2008) 425433, Center for Computer-Aided Design (CCAD), The University of Iowa, USA</p><p> </p><p>Subroto, Joko, dan Moh. Rohadi. (1996). Kaidah-Kaidah Pencak Silat Seni yang Tergabung dalam IPSI. Solo: CV Aneka.</p><p>Sumardjo, J. (2000). Filsafat Seni. Bandung: Penerbit ITB.</p><p> </p><p>Wu, Licheng, Yang, Yu, Li, Xiaer. (2015). Data transform for dance motion capture based on Kinect. 7th International Conference on Intelligent Human-Machine Systems and  Cybernetics.</p><p> </p><p>Yahia-Cherif, Lydia., Gilles, Benjamin, Molet, Tom., Magnenat-Thalmann, Nadia. (2004). Motion capture and visualization of cthe hip joint with dynamic MRI and optical systems. COMPUTER ANIMATION AND VIRTUAL WORLDS Comp. Anim. Virtual Worlds 2004; 15: 377385 (DOI: 10.1002/cav.41)</p><p class="NoSpacing2"> </p><p class="NoSpacing2"><a href="https://olahraga.kompas.com/read/2017/05/11/19464821/.membawa.pencak.silat.ke.unesco">https://olahraga.kompas.com/read/2017/05/11/19464821/.membawa.pencak.silat.ke.unesco</a> diakses pada 2 Agustus 2018.</p><p> </p><p><a href="https://gojukaisulbar.wordpress.com/2012/10/27/8/">https://gojukaisulbar.wordpress.com/2012/10/27/8/</a> diakses pada 3 Agustus 2018</p><p> </p>

Downloads

Published

2018-10-29

How to Cite

Nuriman, H. (2018). GERAK DIGITAL SILAT TUO MINANGKABAU MELALUI PEMANFAATAN TEKNOLOGI MOTION CAPTURE. The Journal of Society and Media, 2(2), 109–120. https://doi.org/10.26740/jsm.v2n2.p109-120
Abstract views: 885 , PDF Downloads: 356